Activities of Daily Living (ADL)
, 34
Adapt Tech, Accessible Technology project (ATAT project)
, 69, 146, 165, 177
Advanced Research Projects Agency (ARPA)
, 7
Affinity Diagramming
, 118
Age NI
, 9, 37
CF
, 104–105
challenges and benefits to co-production
, 169
data collection
, 39
engagement with older people and service provision
, 38
findings from online survey
, 40–49
focus groups
, 40
informed consent and recruitment
, 38–39
and role digital technology
, 103–109
stakeholder
, 167
target audiences and co-researchers
, 168–169
team
, 38
working with members of community
, 38
Age-friendly cities and communities (AFCC)
, 11, 75, 81–95
design implementation from Dubai and Barcelona
, 85–91
Age-friendly features
, 86–87
Ageing experience
, 115
and empathy
, 114–115
Ageing without children (AWOC)
, 14–16, 28–29, 61
in twenty-first century
, 140–142
Ageing-in-place
, 75, 81–95
American Association of Retired Persons (AARP)
, 22, 23, 24, 25, 26
Apps
, 11, 15, 16, 17, 18, 19, 32, 153
Armed forces, military personnel to civilian, impact (s) of leaving
, 150–154
Artificial intelligence (AI)
, 15
Assistive technology (AT)
, 32–33, 76, 92
solutions
, 81
Assistive Technology All-Party Parliamentary Group (@AT_APPG)
, 178
Augmented Reality (AR)
, 11, 30–32
Baby Boomers
, 3, 5, 7, 19, 21, 22, 55, 80
Barcelona
AFCC design implementation from
, 85–91
El Poblenau
, 87, 90
‘Big Brother’ approach
, 34
Black and Minority Ethnic groups (BME groups)
, 141–142
Brain-training interventions
, 24
British Army
, 150–151, 153
British medical professionals
, 2
Business(es)
, 5, 8, 10–11, 38, 75, 78, 96, 105–107, 128–129, 138, 143, 158
Children
, 5–6, 11, 14, 28, 61, 64–65, 71, 86, 109, 114, 122–123, 130, 135–136
Citizens
, 2, 5, 13, 17, 52, 82, 127, 135–136, 138–140, 149, 154–156, 173
Co-Design
, 38, 76, 84, 104, 108, 114–116, 146, 167
Co-production
, 31, 76, 81, 84, 155, 157, 161, 165, 171
Coastal regions
, 11, 75, 93–95, 175
Communications
, 3, 9, 94, 153, 160, 170, 173
Communities
, 6–7, 10, 13, 16, 28, 37, 55, 57, 72–73, 75–76, 80–81, 83–84, 87, 91, 93, 95, 100, 106, 111, 127–128, 138–139, 147, 152, 155–156, 165–166, 173
hubs
, 59–61
involvement
, 137–138
Computers
, 5, 15, 27, 54, 59, 64, 128, 139, 143–147
Concept of Age-friendly Smart Ecologies framework (CASE framework)
, 84, 87–88
Constructivist Grounded Theory approach
, 166
Consultative Forum (CF)
, 38, 104–105, 167
Controlled clinical trials (CCT)
, 23
‘CoronaDiaries’ project
, 19
COVID-19 tracking apps (CTAs)
, 19
COVID-19
, 16, 39–40, 54, 101, 114, 124
apps
, 17
easing of
, 106
impact
, 28
life beyond
, 29
pandemic
, 2, 127–129, 135, 137, 142, 152–153, 156
post-pandemic
, 156
pre-pandemic
, 156, 164
restrictions
, 73
SARS-CoV-2
, 114
transition to digital technology in context of
, 105–109
Data
, 71–72, 127–128, 145, 148, 154, 156–157, 161–162
analytics
, 171
harvesting
, 19
Dementia friendly cities and communities
, 91–93
Dementia-friendly model
, 92–93
Design
, 10, 21, 112–118, 124, 167, 174
collaborative
, 128
service
, 124
study 160
, 163
user experience (UX)
, 9–10, 29–30, 115–116, 158
user-centred design (UCD)
, 11, 113, 116,
website
, 144
‘Design for All’ approach
, 76, 112
Design hacking
, 96
devices
, 53–56, 101, 104, 113–114
emerging technology
, 116
kitchen
, 122
medical
, 173
PARO
, 92, 115
robotic assistive
, 117
virtual assistant
, 128
wearable
, 33, 114
‘Digital Angels’ group
, 139
Digital Communities Wales (DCW)
, 100, 138, 165
Digital devices
, 15, 135–136, 139
ownership, use and purpose
, 43, 46, 73
Digital divide
, 74, 116, 127–133
digital skills, internet access and purpose
, 135–137
first-level
, 128
on historical events
, 142–150
household income and regions
, 133–134
inequities, community involvement and pandemic
, 137–138
second-level digital divide
, 128
Digital exclusion
, 133–134
Digital games
, 13–29, 173
current state of digital games and technology
, 10–11
engagement and interaction
, 29–30
and older adults
, 28–29
transgenerational gaming
, 28
Digital Inclusion Alliance for Wales (DIAW)
, 138
Digital inequities
, 127
AWOC in twenty-first century
, 14, 140–142
digital divide and digital poverty
, 17, 127–133
digital divide on historical events
, 142–150
digital exclusion
, 38, 133–138
digital inclusion and exclusion across UK Nations
, 138–140
headspace App
, 153
and mental health
, 153
military personnel to civilian, impact (s) of leaving armed forces
, 150–154
and society
, 12
Digital poverty
, 6, 17, 29, 74, 127–133
Digital skills
, 6–7, 17, 19, 43
confidence, and training
, 63–64
and COVID-19
, 105
internet access and purpose
, 135–138 lack of, 94
support to
, 139
Digital technology
, 13
key benefits and challenges
, 108–109
role
, 103
social enterprises and role digital technology plays in segment of society
, 109
transition to digital technology in context of COVID-19
, 105
Digitally excluded/inclusive
, 133
Disabilities
, 31–32, 142
and role of carer
, 92
Do not attempt resuscitate (DNAR)
, 161
Dubai
, 75
AFCC design implementation from
, 85–91
pedestrian Crossing in
, 88
Duchenne Muscular Dystrophy (DMD)
, 23
Dynamic Acceptance Model for the Re-evaluation of Technologies (DART)
, 124
Implantable devices
, 5, 33–35
‘In the wild’ research
, 113, 163, 166
In vitro fertilisation (IVF)
, 5
In/voluntary childlessness
, 29
Inclusivity
, 80, 111, 175
Industry
, 103, 109–110, 112, 157, 159, 166, 170–171
Inequalities
, 12–13, 48–49, 128, 130, 137, 173
Information
, 71–72
sharing information
, 49, 63
Information communication technologies (ICT)
, 33, 124
Informed consent and recruitment
, 38–39
Innovation
, 1, 77–78, 114, 155, 166
Interdisciplinary research (IDR)
, 157–158
barriers and enablers to conducting
, 159
research experiences
, 159–161
Intergenerational engagements
, 61–63
Intergenerational gaming
, 27–28
Intergenerational learning and support
, 60
International Society of Gerontechnology (ISG)
, 77
Internet
, 4, 7–8, 15, 84, 127–128, 132–133, 161
access to internet and purpose
, 43, 101, 130
connectivity
, 95
pre-internet
, 129
revolution
, 8
Internet of Things (IoTs)
, 3, 32–33, 81
Intrauterine Device (IUD)
, 33–34
iStoppFalls research project
, 124, 164
Learning and training
, 68–70
Leisure activities
, 56–58, 101, 129, 164
Life course
, 6, 10, 16, 27, 165, 173
Life-limiting/threatening health conditions (LLTCs)
, 161
Lived Experience
, 10, 167
Lockdown
, 16, 19, 39, 52, 56, 73, 101, 105–107
Loneliness
, 28, 114, 129, 140–142, 147, 153
Low-income households
, 133
Pan American Health Organization (PAHO)
, 93
Parkinson’s disease
, 114, 185
Participants
, 11, 27–28, 37–39, 49, 51–52, 58–59, 65, 113, 117, 122–124, 166
People
, 37, 86, 92, 101, 113
embracing digital technology
, 108
as stakeholder
, 103
Perceptions to emerging technology
, 114, 117–118
Places
, 37, 48, 104
public places
, 193
Policy
, 37, 82
driven approach
, 93
Positive aspirations for technology
, 59–61
Post-graduate research programmes
, 171
Post-Traumatic Stress Disorder (PTSD)
, 152
Powered Robotic Orthosis (PRO)
, 10
Privacy
, 19, 71–72, 95
data privacy
, 35
and security fears
, 136
Products and services
, 32, 77, 81, 115, 155, 173
Progressive organisation
, 37
‘Protect Scotland’ App
, 17–18
Public Health Agency (PHA)
, 168
Public Health England (PHE)
, 17, 94, 101
Public Health Wales (PHW)
, 29, 101
Science and Technology Organisation
, 170
Sensitive research
, 161–164
Sex work and technology
, 161 Sex workers, 161–162
Small-medium enterprises (SMEs)
, 158
Smart age-friendly ecosystem (SAfE)
, 84, 86, 128
Smart phones
, 3, 13, 55, 104, 124
Social connections
, 40, 51–53, 129, 137–138, 140, 147–150
Social enterprises
, 109, 158, 170
Social media platforms
, 14, 27–28, 51, 65, 92, 98
Social sciences
, 9, 26, 160, 165
Social Security Act 1980
, 6
Socio-gerontechnology network
, 81
Socioeconomic status (SES)
, 76, 84
‘StopCOVID NI’ app
, 17–19
System Usability Scale (SUS)
, 124
‘Tablet Loan’ scheme
, 139
Tablets
, 13, 104, 109, 124
Tattooing by sub-cultures
, 34
Technology
, 1, 4, 13, 35, 37, 43, 75, 93, 173
acceptance
, 123–124
accessibility
, 43, 115–116
adoption, benefits and challenges
, 11
barriers and negative experiences
, 70–71
benefits to using
, 51–64
challenges to using
, 64–72
changes in technology usability in home and workplace
, 46–49
devices
, 7
in industry
, 109–110
learning and motivations to technology use
, 43
and safety concerns
, 64–66
stakeholders, social enterprise, industry and smart age-friendly ecosystems in 21st century
, 11
of twentieth and twenty-first centuries
, 14–16
use in global pandemic
, 16–19
use in pandemic
, 96–103
Technology Acceptance Model (TAM)
, 123–124
Technology In Later Life study (TILL study)
, 65, 81, 136
Telehealth
, 2, 33, 81, 127, 139
Telephone
, 1–2, 94, 105, 136, 148, 162
Tennis for Two game
, 19–21
Tracking
, 3, 16, 46, 74, 128
Transgenerational approach
, 77, 80–81, 88
Transgenerational Assistive Robotic Technology (TART)
, 10
Transgenerational Assistive/Accessible Technology (TAT)
, 10
Transgenerational Gaming (TG)
, 10, 27–28
Transgenerational Living Communities and Cities (TLCC)
, 10, 87
Transgenerational Technology (TT)
, 10–11, 35, 155–156, 173, 175