Prelims

Christopher McMahon (University of Liverpool, UK)

The Corruption of Play: Mapping the Ideological Play-Space of AAA Videogames

ISBN: 978-1-80117-737-5, eISBN: 978-1-80117-736-8

Publication date: 13 October 2022

Citation

McMahon, C. (2022), "Prelims", The Corruption of Play: Mapping the Ideological Play-Space of AAA Videogames, Emerald Publishing Limited, Leeds, pp. i-ix. https://doi.org/10.1108/978-1-80117-736-820221011

Publisher

:

Emerald Publishing Limited

Copyright © 2022 Christopher McMahon


Half Title Page

The Corruption of Play

Title Page

The Corruption of Play: Mapping the Ideological Play-Space of AAA Videogames

BY

CHRISTOPHER MCMAHON

University of Liverpool, UK

United Kingdom – North America – Japan India – Malaysia – China

Copyright Page

Emerald Publishing Limited

Howard House, Wagon Lane, Bingley BD16 1WA, UK

First edition 2022

Copyright © 2022 Christopher McMahon.

Published under exclusive licence by Emerald Publishing Limited.

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British Library Cataloguing in Publication Data

A catalogue record for this book is available from the British Library

ISBN: 978-1-80117-737-5 (Print)

ISBN: 978-1-80117-736-8 (Online)

ISBN: 978-1-80117-738-2 (Epub)

Contents

About the Author ix
Introduction 1
The State of Play 6
The Argument 12
Overview of Chapters 16
Chapter 1: Play 19
It’s in the Game 19
Play for the Sake of it 32
Chapter 2: Neoliberalism 43
Understanding Neoliberalism 46
The Cult of Work and the Entrepreneurial Self 52
The Neoliberalisation of Play 57
Why Oppose Neoliberalism 61
Chapter 3: Cognitive Mapping 65
Developing a Critical Approach 68
Cognitive Mapping 69
The Entrepreneurial Player and the Cult of Gaming 75
Chapter 4: Identity 79
Maps and Menus: What Can I Do? And How Can I Do It? 85
Space is Waste 90
When I’m Dead, Just Throw Me in the Trash! 95
Chapter 5: Agency 101
Non-playable Characters and Level Progression: What Am I Doing This? And What Do I Get Out Of It? 105
Another Settlement Needs Your Help 110
Glitches Get Stitches 113
Chapter 6: Consumption 117
Downloadable Content and Microtransactions: How Can I Play More? And How Can I Play Better? 121
Credits Will Do Fine 129
I’m Trying to Teach the Baby to Gamble 131
Conclusions 137
All That Is Solid Melts into VR 139
Ludography 143
Bibliography 145
Index 161

Dedication Page

For Colette and Charlotte

About the Author

Christopher McMahon completed his Doctoral thesis at the University of Liverpool in 2020. His research covers neoliberalism, ideological components of the videogame medium, and the mediation of football. He is currently a Lecturer in Digital Media and Culture at the University of Liverpool.