Index

Anthony R. Wheeler (Widener University, USA)
M. Ronald Buckley (University of Oklahoma, USA)

HR without People?

ISBN: 978-1-80117-040-6, eISBN: 978-1-80117-037-6

Publication date: 9 August 2021

This content is currently only available as a PDF

Citation

Wheeler, A.R. and Buckley, M.R. (2021), "Index", HR without People? (The Future of Work), Emerald Publishing Limited, Leeds, pp. 177-183. https://doi.org/10.1108/978-1-80117-037-620211012

Publisher

:

Emerald Publishing Limited

Copyright © 2021 Anthony R. Wheeler and M. Ronald Buckley. Published under exclusive license by Emerald Publishing Limited


INDEX

Absorption
, 103–104

Ailments
, 31–32

Alaska Permanent Fund
, 153

Algorithms
, 81–82, 89–90, 92–93, 110, 113, 148

Amazon
, 32–33, 56–58

Amazon Web Services
, 34–35

Army Air Corps missions
, 51–52

Artificial intelligence
, 21–22, 26–27, 29, 31

age of
, 45

applications
, 31–34, 63–65

capabilities
, 63

future of
, 29

narrow forms
, 42–43

work of
, 32–33

Automatic teller machines (ATMs)
, 29–31

Automation
, 21–22, 26–27, 29, 31, 71

age of
, 45

future of
, 29

Big data
, 125, 142–143

Big Short: Inside the Doomsday Machine and Boomerang: Travels in the New Third World, The (Lewis)
, 75–76

Burnout
, 11–12, 106–107

Capitalist economic system
, 25–26

Care
, 129

services
, 120–121

workers
, 148

Change
, 13–14, 88

Chatbots
, 31–34, 71–72, 82–83, 92–94

China’s “one child” policy
, 138–139

China’s manufacturing sector
, 26–27

Chronic burnout
, 11–12

Civilization
, 15–16

Classrooms
, 55–56

Climate
, 86–87

Clock time
, 103

Codebreaking machines (Turing)
, 31

Companies
, 87–88, 91–92, 118, 120, 138

missions and goals
, 45–46

staffing practices
, 46–47

Compensation
, 48

Construction industry
, 36

Consultants
, 118–120

Contract employment
, 77–78

Coping
, 106–107

Correspondence courses
, 55–56

COVID-19

pandemic
, 71–72, 89, 120

recession
, 73, 76–77, 89

Creativity
, 160

Culture
, 86–87

Cyber Valley
, 94

Data
, 110, 113, 149

Dedication
, 103–104

Deep learning
, 38

Direct compensation
, 48

Dot.Com

era
, 56–57

recession
, 117–118

Education(al)
, 124–125, 129–130

professionals
, 120

systems
, 127–128

Emotional exhaustion
, 106–107

Employees
, 86–88, 92, 107–108

development functions
, 47–48

engagement
, 103–104

Employment. See also Work
, 23

data to government agencies
, 52

law
, 48–49

Enterprise resource planning systems
, 90

Entitlements
, 23–24

Entrepreneurs
, 18

Equity theory
, 23–24

Erewhon (Butler)
, 31

Etruscan civilization
, 15–16

Facebook
, 32–33, 56, 58

Fairness
, 23–24

Family business
, 18–19

Federal government
, 90

Ferris Bueller’s Day Off (movie)
, 70

“Fill-in-the-oval” response forms
, 52–53

Fog of War, The (Morris’s documentary film)
, 51–52

Fourth Industrial Revolution
, 13–14, 26–28, 45, 74, 79, 82–83, 85, 89–90, 111–112, 115–116, 144–145

conditions
, 102

development, implementation, and adoption
, 131–132

effects
, 131–132

fundamental paradox
, 97

massive overhaul in response to
, 94

paradox
, 129–130

technologies
, 101, 116, 142

Frankenstein (Shelley)
, 31

Free-market capitalist economic system
, 26

Freedom Dividend
, 155–156

Georgia Institute of Technology
, 94

Gig Economy
, 77–78, 121

Gig employees
, 151

Gig worker
, 121

Gig workforce
, 129, 157

Global supply chains
, 137–138

GLOBE study
, 17–18

Goods, production of
, 16–17

Google
, 56–57

recruitment practices
, 50–51

refinements of self-driving cars
, 32–35

Governments
, 25, 89–92, 118, 120, 152–153

Graduate Management Admission Test (GMAT)
, 60–61

Graduate Record Examinations (GRE)
, 60–61

Great Depression
, 73

Great Recession (2008)
, 72–73, 117–118, 156

Guns, Germs, and Steel (Diamond)
, 132–133

Hard work
, 6–7

Hasbro
, 138–140

Healthcare industry
, 36

Higher education
, 96–97

Hofstede’s national culture dimensions
, 17–18

Hologram technology
, 92–93, 95

Homo erectus
, 7

Homo sapiens
, 7

Horizontal strategic HRM integration
, 49–50

Human capital
, 45–46

Human resources

challenges for
, 130

functions
, 54

professionals
, 83–84, 108–110, 126–127, 133–134

Human resources management (HRM)
, 45

practices and processes
, 45–46

traditional functions
, 46–47, 49–50

Humans
, 3–5, 8–9, 121–122

Idiocracy (Mike Judge film)
, 149–150

@iLabAfrica
, 94

Indirect compensation
, 48

Innovation
, 10–11, 160–161

Inquiry into the Nature and Causes of the Wealth of Nations, An (Smith)
, 16–17

International Business Machines (IBM)
, 51–52

International staffing strategies
, 136–137

Internet
, 54

power of
, 55

search histories
, 148

Internet of Things
, 70–71, 81–82

Japan’s automotive manufacturing sector
, 134

Job(s). See also Employees
, 35–38, 86, 115–116

analysis
, 49–50

applicants
, 49–50, 79–80

description
, 49–50, 59–60

incumbent surveys
, 52–53

loss
, 74–75

specification
, 59–60

Killer robots
, 94

Kiosks
, 109–110

Knowledge Economy
, 136–137

Labor law
, 23

Linear time
, 103–104

LinkedIn
, 56, 58, 61–62, 80–81

Linking
, 92–93

Love Boat, The (television series)
, 121–122

Luck
, 132–133

Lyft
, 71–72

Machine learning
, 21–22, 26–27, 29

age of
, 45

applications
, 38

future of
, 29

and robotics
, 41

Machinery of shop floors
, 53–54

Machines
, 39–40, 97–98, 116–117

codebreaking
, 31

robo-caller
, 26–27

smart
, 162–163

Marshall Plan
, 24–25

Matrix, The
, 33, 149–150

Means testing
, 157–158

Metropolis (Lang’s German film)
, 31

Microsoft Teams
, 120

Military forces
, 29–31

Minority Report
, 33

Mixed-market economy
, 26

Money
, 2–3

National culture
, 17–18

National laws
, 22

Neural networks
, 38

Non–family-owned businesses or corporations
, 20

Offshoring strategies
, 136–137

Opportunity
, 132–133

Organizations
, 87–88

Outsourcing strategies
, 136–137

Pandora
, 60–61

Patrons
, 98

People
, 86–87

Performance management
, 47–48, 111

Personnel function
, 133–134

Political economic systems
, 25–26

Position Analysis Questionnaire
, 52–53

Poverty
, 74–75

Protestant Work Ethic
, 6–7

Psychological time
, 103–104

Purchasing information
, 123–124

Recruiters
, 61–62, 113–114

Recruiting
, 46–47, 59–60

Reduced self-efficacy
, 106–107

Resources
, 104–106

Robotics
, 39–41

Robots
, 29, 31, 36, 39–41, 53–54, 71–72

artificially intelligent
, 43–44

effectiveness of
, 70

Rogue One (film)
, 92–93

Roman civilization
, 15–16

Science, technology, engineering, and math disciplines (STEM disciplines)
, 96–97

Selection
, 63–64

Self-checkout kiosks
, 71–72

Self-driving cars
, 71–72

Self-efficacy
, 10–11

Self-help technologies
, 109–110

Sense of self and belonging
, 3–4

Siemens
, 135–136

Singular artificial intelligence
, 42–43

Siri
, 31–32

Smartphone
, 123–124

Social identity process
, 5

Social media
, 123–124

Social Network, The
, 56

Social safety nets
, 23–24

Social Security
, 152–153

Socialist economic system
, 25–26

Sports teams
, 5

Spotify
, 60–61

Staffing scenarios
, 60

State’s flagship higher education system
, 153

Stress
, 104–105

daily cycle
, 106–107

work
, 10

Stressors
, 27, 104–105

Succession
, 107–108

Sweden’s automotive industry
, 26

Technical jobs
, 96

Technology
, 85, 95, 104, 111, 120, 147–148

Telemarketing jobs
, 21–22, 26–27

Temporary employment
, 77–78

Terminator, The
, 33, 149–150

Terminator-style future
, 144–145

Tesla refinements of self-driving cars
, 32–35

Tests
, 46–47, 64–65

Thinking, Fast and Slow (Kahneman)
, 125–126

Three-year experimental UBI program
, 153–154

Total Recall
, 149–150

Trade unions and guilds
, 21–22

Training
, 47–48, 92–93

Twitter
, 32–33, 60–61

Uber
, 71–72

Universal basic income (UBI)
, 152–153, 157–158, 161

University of Houston in Texas
, 55–56

University of Sydney
, 94

Vertical human resource integration
, 50–51

Vigor
, 103–104

Virtual management assistants
, 113

Virtual reality programs
, 113

Wahaha Group in China
, 18–19

War Games
, 33

WhatsApp
, 58

Withdrawal
, 106–107

Work
, 1–2, 9, 24–25

analysis
, 49–50

of artificial intelligence
, 32–33

centrality
, 21–22

hard
, 6–7

human activity
, 16

identification
, 7

importance
, 89

loss of
, 11–12

person to
, 3–4

stress
, 10

work–family conflict
, 18–19

Workforces
, 81, 100, 151

World War II

aftermath
, 24

companies
, 52

Zoom
, 120