Index

Callum T. F. McMillan (University of Leicester, United Kingdom)

Posthumanism in Digital Culture

ISBN: 978-1-80043-108-9, eISBN: 978-1-80043-107-2

Publication date: 15 January 2021

This content is currently only available as a PDF

Citation

McMillan, C.T.F. (2021), "Index", Posthumanism in Digital Culture (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Leeds, pp. 153-159. https://doi.org/10.1108/978-1-80043-107-220211006

Publisher

:

Emerald Publishing Limited

Copyright © 2021 Callum T. F. McMillan. Published under exclusive licence by Emerald Publishing Limited


INDEX

‘Aca-Fan’
, 41

interviews
, 64–71

Academic theory
, 24, 59–60

Actor–Network Theory (ANT)
, 54, 130–131

Aesthetics’
, 20, 21–22

‘Affinity Chart’
, 117

African-American civil rights movement
, 10

Agency
, 51–52

Agents in matrix
, 52–55

Alien: Covenant
, 135

‘Alienation’
, 37–38

‘Alluring’ technology
, 89

Alvis
, 74, 96–97, 100, 114

Amazing Stories (Gernsback)
, 31

Androids
, 36–38

Annihilation
, 3

Antebellum antislavery materialism
, 40

Anthropocene
, 4, 13–17

‘Anthropocentrism’
, 4, 130–131

‘Antihumanist’
, 15–16

Antiquity
, 18–19

Antiracism
, 40

‘Apocalypse’
, 33–34

‘Apocalyptic character’
, 16

Apocrypha
, 114–115

‘Artificial evolution’
, 18–19

Artificial intelligence (AI)
, 2–3, 34, 36, 50–51, 59, 84, 87, 95, 103–104, 114, 119–123, 130

Artificial Life
, 50–51, 74–75

Astounding Stories (Clayton)
, 31

Atheism
, 14

‘Atheists’
, 11

Ava (robot)
, 6–7, 63, 84–86, 106–107, 107–108, 119, 122–123

Avatar (film)
, 40

‘Avatar’
, 62–63, 102–103, 138

Babylon 5
, 31–32

Bateman, Nathan (CEO of fictional Google stand-in ‘Bluebook’)
, 108

Battle for the Mind, The (LaHaye)
, 12

Battlestar Galactica
, 31–32, 44–45

Being Human
, 136

‘Belonging’
, 28

‘Bioconservatives’
, 4, 20–21

Bionic technology
, 20

Bionis
, 74, 76–77

Biopolitics
, 53

‘Biopower’
, 53, 115–116

‘Black SF’
, 39

Blade Runner (film)
, 7, 15–16, 15, 36–37, 63–64, 110–111

Body
, 48–55, 73

changing body
, 48–51

EX_MACHINA
, 83–88

interviews/discussion
, 88–92

Xenoblade Chronicles
, 73–79

Xenoblade Chronicles X
, 79–83

Brave New World (Huxley)
, 20–21

Builders of the Legacy After the Destruction of Earth (ENG)/Beyond the Logos Artificial Destiny Emancipator (BLADE)
, 101–103

Caleb
, 7, 83–84, 87, 108, 119–120, 120–123

Call of Duty 4: Modern Warfare (video game)
, 61

Campus Freethought Alliance
, 12

Capitalism
, 7–8, 10, 12–13, 53, 126

Capitalist modernity
, 16

Cartoon/Fantasy Organization (C/FO)
, 43

‘Change agents’
, 11

Civilisation (video game series)
, 27–28

Classical humanism
, 3–4, 9–13

‘Collaborative storytelling’
, 25

‘Comic Village’
, 136

Comic-Con
, 47

interviews
, 64–71

‘Common sense’
, 64–65

Communism
, 11, 17

‘Communists’
, 11–12

Conlan, John (law review)
, 12

‘Consistent medium’
, 23

Conventional disability
, 28

‘Convergence’
, 44

‘Crakers’
, 58–59

‘Creatures’
, 5

‘Crossplay’
, 43

‘Cultural antecedents’ of transhumanism
, 18–19

‘Cultural appropriation’
, 41

‘Culture wars’
, 12

‘Cutscenes’
, 24–25

Cyberfeminism
, 49–50

‘Cyberpunk’
, 111

Cyborg
, 20, 36–38, 51–52, 75, 130

fantasies
, 52

theory
, 49

‘Deception’
, 13–14

‘Defamiliarisation’
, 37–38

Democracy of Objects, The (Bryan)
, 22

Detroit: Become Human
, 139

Deus Ex series
, 29–30, 60–61, 63–64, 89–90, 109–110, 132–133

Deus Ex: Invisible War
, 133

Digital devices
, 14

Digital Materialism (Gottlieb)
, 13–14, 14, 54

Do Androids Dream/Blade Runner
, 110–111

Doctor Who
, 135, 136

‘Domination’
, 17

DOOM (games)
, 44

Drones
, 54, 75

Dynamic fans
, 45–47

‘Dystopian’
, 20–21, 39–40, 124–125

Eclipse Phase (game)
, 29, 61

Ectogenesis
, 19

Egalitarianism
, 12–13

Egil
, 75–76, 77–78, 114–115

‘Empowered’ humans
, 30

‘Enhanced humans’
, 92

Epic of Gilgamesh
, 18–19

‘Erodes’ human values
, 15–16

Eskelinen’s theory
, 59–60

‘Estrangement’
, 37–38

‘Ethnocentrism’
, 124–125

‘Ethnomethodology’
, 6

Eugenics
, 4, 19, 53

‘Euphraxsophy’
, 48

‘Even WALL-E
, 15–16

Everquest (online game)
, 44–45, 61

Evolutionary theory
, 11–12

EX_MACHINA (film)
, 3, 6–8, 63–64

body
, 83–88

identity
, 106–109

power
, 119–123

eXistenZ (film)
, 38

‘Experiential gap’
, 45

‘Extended anthropocene’
, 139

‘Extreme disciplines’
, 15

‘Extropia’
, 48

Face-to-face interviews
, 6

‘Fairness’
, 14

‘Fan culture’
, 60

Fan studies

conventions and fan societies
, 47–48

fan interviews
, 67–71

of fan studies and ‘Aca-Fan’
, 41

games and gamers
, 43–45

Japan’s cultural exports
, 42–43

literature
, 41–48

methodology
, 64–71

online communities and dynamic fans
, 45–47

‘Fan-subbers’
, 43

Fandom Wank
, 45–46, 65

‘Fandom’
, 1, 27–28, 64

‘Fanfiction’
, 42, 66

Fantastic Voyage
, 32

Farscape (TV series)
, 31–32, 57–59

Fast Company
, 27

Feminism
, 17

Film theory
, 9

Final Fantasy VII (game)
, 29–30

Final Fantasy XIII (game)
, 30

Foucault’s theory
, 53

‘Fragile identity’
, 57

‘Fragmented storytelling’
, 59

Frankenstein
, 35–36, 87, 107–108

Free-flowing dialogue-based interviews
, 66

‘Free-thought movements’
, 12

‘Freethinkers’
, 12

‘Galahad Fortress’
, 76

Game

design
, 25–26

manual
, 23–30

technology
, 1

Game Studies
, 26

Gameplay
, 2

‘Gamer girl’
, 29

GamerGate
, 46

Gamers
, 43–45

Games
, 43–45

Gaming
, 24–25

Gattaca (films)
, 15–16, 36

‘Geek culture’
, 64, 65–66

Gender and video games
, 28–29

Genetic engineering
, 19

G’enetic genocide’
, 21

Genetic modification
, 6–7, 51, 130

Geraci’s theory
, 30

Ghost in the Shell (series)
, 7, 22–23, 90, 109–110, 135

‘Glitches’
, 5–6, 30, 44, 61

Global Fandom
, 41–48

conventions and fan societies
, 47–48

of fan studies and ‘Aca-Fan’
, 41

games and gamers
, 43–45

Japan’s cultural exports
, 42–43

online communities and dynamic fans
, 45–47

Global Nemesis’
, 105

‘Gold face’. See Yaldabaoth

‘Golem’
, 37

Google
, 36

Graphic novels
, 15–16

‘Grassroots participatory culture’
, 47, 65–66

‘Hacking’
, 44

Hatsune Miku’ (Japanese pop idol)
, 22–23

Her (film)
, 22–23

Heretical theory
, 11–12

Holocene era
, 15

Homo sapiens
, 40

Homosexuality
, 11–12

‘Homs’
, 74–75

‘Horror’
, 37–38, 74–75, 99

Human
, 20, 40

immortality
, 15

journey
, 13

shape in robots
, 131

‘Human ideal’
, 4

‘Humanism’
, 1, 4, 9, 12–13

Humanist Manifesto II, The
, 12

Humanitarianism
, 10

Humanity
, 1, 4, 9, 15

losing ‘humanity’
, 13–17

Hunger Games, The
, 35–36

ICTs
, 38

Identity
, 5, 48–55, 95, 123

EX_MACHINA
, 106–109

human–identity and trans/posthuman
, 51–52

interviews/discussions
, 109–111

Xenoblade Chronicles
, 95–100

Xenoblade Chronicles X
, 101–106

‘Image’
, 14

‘Immense technophobia’
, 15–16

‘Immortality’
, 33–34

In My Language
, 28

In vitro fertilisation
, 36

Informe Tunguska
, 16

Interactive medium
, 23

‘Interactivity’
, 132

Interpretive framework
, 3

Invisible Man, The
, 32–33

Jessica Jones series
, 139

‘Klaus’
, 74

‘Komike’
, 42–43, 136

Kyoko
, 123

La possibilitéd’une île
, 17

Language
, 13–14, 58–59

Law and Order: SVU (TV programmes)
, 45

Law review
, 12

‘Levelling up’ concept
, 29–30

Liberal humanism
, 3–4, 9–13

‘Liberal values’
, 3–4

Life (magazine)
, 36

Lifehold
, 101, 117–118

‘Lifespan’
, 52

Like-minded approach
, 30

Los Angeles (LA)
, 15, 81

‘Loss of humanity’
, 13–17

Ludology
, 2, 24–25, 26

game design
, 25–26

Ludus games
, 25–26, 117

Luke Cage series
, 139

‘Machina’
, 74–75

‘Mad scientist’ character
, 108

MaddAddams
, 35, 58–59, 84

Manifesto for Cyborgs
, 53

Mario (game)
, 25–26

Marvel Cinematic Universe
, 135

Marvel superhero films
, 139

Marxism
, 17

Mass Effect
, 60–61

Mass Effect 2 (game)
, 30

Massively Multiplayer Online Role Playing Game (MMORPG)
, 45, 61

Materialist theory
, 22

Matrix, The
, 37–38

Mechanical identities
, 109–111

Mechon
, 75, 114

Mechonis
, 74, 77–78

Media
, 5

Media exposure and potential for future
, 129–134

Media studies methodology

fan studies methodology
, 64–71

SF methodology
, 57–59

video game methodologies
, 59–61

‘Medium awareness’
, 66

‘Mental prosthetic’
, 50–51

‘Message boards’ online
, 5–6

Metal Gear Rising: Revengeance
, 134

Metroid
, 29–30

Metropolis
, 34, 38, 78

Meyneth
, 74, 98

‘Mimeosomes’
, 6–7

Minecraft
, 26–27

‘Modding’
, 44

Modern mobile phones
, 14

Modern transhuman
, 20–22

‘Monado’
, 114

‘Multidirectional feedback loops’
, 44–45

‘Narrative’
, 25

Narratology
, 2, 24–25

game design
, 25–26

‘Narrow-minded positivism’
, 18–19

National Nanotechnology Initiative
, 32

‘Neo-eugenics’
, 21

Neo-fascism
, 53

‘Neoliberal’
, 108

Neon Genesis Evangelion
, 135

Nerd’ ethnography
, 64–71

Netflix series
, 139

Netrunner
, 111

Nevermind
, 27

‘New Humanisms’
, 14

New materialism
, 22–23

‘Nihilist’
, 30

Non-Homo sapiens
, 40

Non-player characters (NPCs)
, 115–117

Nonacademic multidisciplinary approach
, 33

‘Nonhuman’
, 40

One Piece
, 135

Online communities
, 45–47

Online multiplayer games
, 25

Onomatopoeia
, 13–14

Operation Flashpoint (OFP)
, 44

‘Ordered space’
, 30

Origin of Species
, 32–33

Outright capitalism
, 12–13

‘Overdrive’
, 119

Overwatch (game)
, 134

‘Ownership’
, 17

Paidea games
, 25–26, 117

‘Participant observer’
, 41

Phone’ interviews
, 6

Planet of the Apes
, 15

Planeta Extra and La burbuja de Bertold
, 16

Pollen (novel)
, 58–59

Posthuman
, 1, 4, 20

Posthuman agency and power
, 52–55

‘Posthuman nostalgia’
, 17

Posthumanism
, 1–4, 17–18, 40

Posthumanism and the Graphic Novel in Latin America (Page and King)
, 15–16

Power
, 48–55, 113

agents in matrix
, 52–55

EX_MACHINA
, 119–123

interviews/discussion
, 123–126

Xenoblade Chronicles
, 113–117

Xenoblade Chronicles X
, 117–119

‘Progressive politics’ of sci-fi
, 15–16

‘Projection of humans’
, 54

Prometheus
, 35–36

Protestant cultural values
, 11–12

Psychology
, 27

Race theory
, 40

Racism
, 10, 124–125

Red Dwarf
, 136

Reddit communities
, 46

Religious ideas in video games
, 30

‘Remediated’ games
, 59–60

‘Renaissance humanism’
, 3–4, 9

Role-Playing Game (RPG)
, 61, 78, 103–104, 115, 117

Sci-Fi (SF)
, 31

Cyborgs, Androids and other fantastic technology
, 36–38

ethics and SF vs. real science
, 35–36

formats
, 31–32

influence
, 32–34

literature
, 31–41

screen media
, 1, 23

themes
, 34–35

transhuman future, race and ‘other’
, 39–41

Science Fiction (SF)
, 57, 97, 129–134

methodology
, 57–59

‘Science-scepticism’
, 36

Screen media
, 1, 57, 130

Secular communities
, 58

Secular humanism
, 3–4, 9–13, 11–12

‘Secular humanist’
, 3–4, 11–12

‘Selfhood’
, 28

Selfish Gene, The
, 54

‘Semiotics’
, 26, 132

Sexism
, 10, 124–125

‘Sexualisation’
, 60

Sexuality
, 42

Shared Fate, A
, 22

‘Simiotics’
, 26

‘Simulation’
, 26

Singularity theory
, 19–20

Skells
, 118–119

Skill points (SPs)
, 116

‘Skill Tree’ system
, 103

Small cinematics
, 24–25

Social contractual utilitarianism
, 12–13

Social humanism
, 9–13

‘Social interaction’
, 60

‘Social justice’
, 14

‘Social practice’
, 27–28

‘Social’ humanism
, 3–4, 11

Socialism
, 12–13, 17

South Park (TV programmes)
, 45

Space Odyssey (Kubrick)
, 35

‘Space operas’
, 31–32

Spider-Man: Homecoming
, 135

Star Trek (series)
, 4–5, 10, 64–65, 134, 136

fandom
, 47–48

Star Wars
, 4–5, 31, 38–39, 134, 136

Stargate SG-1
, 31–32

‘Static knowledge’
, 14

‘Steampunk’
, 111

Stitch’n’Bitch’ phenomenon
, 50

Storytelling
, 2

‘Strangeness’
, 38

‘Suspension of disbelief’
, 33

Sword Valley
, 75–76

Tablets
, 14

Taiwanese fan culture
, 42–43

Techno-anxiety
, 74–75, 130

Technological determinism
, 53

Technology
, 14, 51, 130–131

changed humanity
, 14

‘Technophilia’
, 40

‘Tele-odyssey’
, 31–32, 57, 104

‘Telethia’
, 113–114

‘Televisual consciousness’
, 31–32

Terminator (film)
, 37

Textual analysis
, 58–59

The Big Bang Theory (TV programmes)
, 45

‘The Fappening’
, 46

‘Theosis’
, 12

Time Machine, The
, 32–33, 39–40

Tlon, Uqbar, Orbus Tertius (story)
, 29–30

Trans/posthuman theory
, 4, 17–23

constructing ‘posthuman’
, 18–20

Ghost in the Shell
, 22–23

human–identity and
, 51–52

modern transhuman
, 20–22

SF and
, 34–35

Trans/posthumanism
, 95

Transcendence
, 1, 30

‘Transcendent’
, 29

‘Transformations’
, 5, 123

‘Transgender’
, 29

‘Transgressive’
, 29

Transhuman
, 4–5, 19–20

future, race and ‘other’
, 39–41

themes
, 130

video games and
, 29–30

Transhumanism
, 1–4, 17–18, 20–21, 48, 60–61, 88, 126

limitations and further research
, 134–137

media exposure and potential for future
, 129–134

Transhumanist FAQ
, 18–19

‘Transhumanity’
, 29

‘Transmedia commercial culture’
, 47, 65–66

‘Transmedia’ theory
, 46–47

‘Transpositions’
, 17

Trekkies’ of Star Trek
, 44–45

‘Tunguska Event’
, 16

Turing test
, 63

Twilight series
, 46–47

Twitter
, 105–106

‘Twofold’ strategy
, 3

Tyler, Jóse (Hispanic character)
, 10

‘Tyrants’
, 119

Ubermensch
, 35

Übermensch’ theory
, 49

Ubik
, 36–37

‘User-generated’ content
, 44–47

‘Utopia’
, 48

Verfremdung
, 37–38

Video games
, 2–5, 9, 57, 60–61

case studies
, 61–64

games in real life
, 26–28

gender and video games
, 28–29

literature
, 23–30

ludology and narratology
, 24–26

media
, 1, 23

methodologies
, 59–61

new medium
, 23–24

storytelling
, 24–25

video game-based methodologies
, 5–6

video games and transhuman
, 29–30

Villains
, 118–119

Violence
, 23, 60

Virtual reality (VR)
, 27, 133, 137

Virtual worlds
, 29–30, 115–116

Visual media
, 2–3, 136

Warhammer 40, 000 series
, 136

Whitehead, John W. (law review)
, 12

Wii U system
, 62–63

Wolfenstein 3D (games)
, 44

Wondrous Body
, 88–92

Words
, 13–14

World of Warcraft
, 29, 61, 61

X-Files, The
, 32, 57

Xenoblade
, 133

Xenoblade Chronicles
, 3, 6–8, 62

body
, 73–79

identity
, 95–100

power
, 113–117

Xenoblade Chronicles (games)
, 3

Xenoblade Chronicles 2 (games)
, 3

Xenoblade Chronicles X (games)
, 3, 6–8, 62–63, 71

body
, 79–83

identity
, 101–106

power
, 117–119

Xenoblade X
, 64

Yaldabaoth. See Egil

YouTube
, 46–47, 66

Zanza
, 7–8, 74, 76, 96–97