Index
Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization
ISBN: 978-1-78754-366-9, eISBN: 978-1-78754-365-2
Publication date: 16 October 2018
Citation
Maturo, A.F. and Moretti, V. (2018), "Index", Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization, Emerald Publishing Limited, Leeds, pp. 169-176. https://doi.org/10.1108/978-1-78754-365-220181013
Publisher
:Emerald Publishing Limited
Copyright © 2018 Emerald Publishing Limited
INDEX
Index
Note: Page numbers followed by “n” with numbers indicate foot notes.
- Prelims
- Introduction
- Chapter 1 Self-Tracking and the Quantification of Everyday Life
- Chapter 2 Getting Things Done: Gaming and Framing
- Chapter 3 How Apps Foster Medicalization
- Chapter 4 The Self of the Quantified Self
- Chapter 5 The Dark Side of Digital Health
- Chapter 6 The Positive Medicalization: Digital Meditation
- Chapter 7 Exercise is (also) Medicine
- Chapter 8 Conclusion
- Appendix: Questionnaire Digital Meditation
- References
- Index