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Ninja Kitchen to the rescue: Evaluation of a food safety education game for middle school youth

Virginia Quick (Prevention Research Branch, Eunice Kennedy Shriver National Institute of Child Health & Human Development/National Institutes of Health, Bethesda, Maryland, USA)
Kirsten W. Corda (Department of Health and Kinesiology, University of Texas at San Antonio, San Antonio, Texas, USA)
Barbara Chamberlin (Media Productions Department, New Mexico State University, Las Cruces, New Mexico, USA)
Donald W. Schaffner (Department of Food Science, Rutgers University, New Brunswick, New Jersey, USA)
Carol Byrd‐Bredbenner (Department of Nutritional Sciences, Rutgers University, New Brunswick, New Jersey, USA)

British Food Journal

ISSN: 0007-070X

Article publication date: 10 May 2013

695

Abstract

Purpose

The purpose of this paper is to assess the effect of Ninja Kitchen, a food safety educational video game, on middle school students' food safety knowledge, psychographic characteristics, and usual and intended behaviors.

Design/methodology/approach

The experimental group (n=903) completed the following activities about one week apart from each other: pretest, played the game, posttest, and follow‐up test. The control group (n=365) completed the same activities at similar intervals but did not have access to the game until after the follow‐up test.

Findings

Linear mixed‐effects models, controlling for gender, grade, and geographic location revealed significant time by group effects for knowledge of safe cooking temperatures for animal proteins and danger zone hazard prevention, and usual produce washing behaviors. Pairwise comparisons, adjusted for multiple comparisons, indicated that after playing the game, the experimental group felt more susceptible to foodborne illness, had stronger attitudes toward the importance of handling food safely and handwashing, had greater confidence in their ability to practice safe food handling, and had greater intentions to practice handwashing and safe food handling. Teachers and students found the game highly acceptable.

Originality/value

The game has the potential to promote positive food safety behaviors among youth, in a fun and educational format.

Keywords

Citation

Quick, V., Corda, K.W., Chamberlin, B., Schaffner, D.W. and Byrd‐Bredbenner, C. (2013), "Ninja Kitchen to the rescue: Evaluation of a food safety education game for middle school youth", British Food Journal, Vol. 115 No. 5, pp. 686-699. https://doi.org/10.1108/00070701311331481

Publisher

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Emerald Group Publishing Limited

Copyright © 2013, Emerald Group Publishing Limited

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