Index

Vanessa Ratten (La Trobe University, Australia)

Sport Entrepreneurship

ISBN: 978-1-83982-837-9, eISBN: 978-1-83982-836-2

Publication date: 25 August 2020

This content is currently only available as a PDF

Citation

Ratten, V. (2020), "Index", Sport Entrepreneurship, Emerald Publishing Limited, Leeds, pp. 167-169. https://doi.org/10.1108/978-1-83982-836-220201004

Publisher

:

Emerald Publishing Limited

Copyright © 2020 Emerald Publishing Limited


INDEX

Artificial intelligence
, 67, 118

ATIZO
, 46, 47, 49

Bayesian Graphical Structural Vector Autoregressive (BGSVAR)
, 144

Bayesian model
, 144

Business

creation stability
, 154

crowdsourcing
, 45

entrepreneurial
, 2

integration
, 58

intelligence software
, 110

international
, 70

start-ups
, 96

traditional
, 18

ventures
, 31, 86

Business analytics
, 5

Case research
, 46

Case study
, 45, 46

Change management
, 161

Competitiveness
, 57, 79

Complexity
, 36, 85, 89

Creativity
, 3, 10, 99

Crowdsourcing
, 43, 45

advantages and disadvantages
, 50

ATIZO
, 46

prerequisites and success factors
, 49–50

reasoning
, 49

Cultures

conducive
, 61

entrepreneurial
, 30

organizational
, 32

sport industry
, 79

Western
, 10

Design thinking
, 28, 34–37, 155

Digital

economy
, 81

ecosystems
, 67–68

infrastructure
, 5

in sport
, 5–6

transformation
, 107–119

E-brand equity
, 113

Economics
, 55, 95

Ecosystem
, 57–58

definition
, 56

entrepreneurial. See Entrepreneurial ecosystems

knowledge
, 59

platform-based software
, 81

sociocultural interactions
, 56

sport
, 62–64

structure
, 65–69

Education
, 2

approaches
, 153

entrepreneurship
, 65, 152

institutions
, 60

subdisciplines
, 153

Entrepreneurial

activities
, 1

business planning
, 2

culture
, 30

process
, 21

self-efficacy
, 81

strategy
, 6

Entrepreneurial ecosystems
, 58–62, 80–83

concept
, 57

definitions
, 57

factors
, 32

industry focus
, 64

knowledge spillovers
, 58

types
, 65

Entrepreneurship. See Sport entrepreneurship

Environment
, 2

collaborative
, 57

entrepreneurial
, 4

factors
, 79

global business
, 77

physical and online
, 116

and social context
, 56

social–ecological
, 63

FIFA Museum
, 46–50

Finance
, 56, 98, 102, 103

Fitness industry
, 11, 20

Football
, 48

complementary/add-on services
, 81

European club
, 136, 137

fans
, 51

Future developments
, 112

Geography
, 57, 68, 86

Government policy
, 56, 80

Health
, 15, 125, 164

Innovation

accelerated
, 99

disclosure
, 5

ecosystem
, 57

legitimacy
, 82

open innovation
, 44

pros and cons
, 31

sport and social
, 85–87

transnationalism
, 31

International business
, 66, 71

Knowledge

acquisition
, 101

dissemination
, 4

entrepreneurial ecosystems
, 58–62

management
, 57, 87–90

spillovers
, 57, 58, 68–69

sport entrepreneurship
, 6

Leadership

entrepreneurial
, 30–32

social engagement
, 32–33

strategic
, 28

transformational
, 28–29

value creation
, 34

Learning
, 60

machine
, 111

organization
, 88

social
, 90

types
, 154

Lifestyle
, 161–165

Management

ATIZO
, 47

project
, 34–37

sport and knowledge
, 59, 87–90

sporting events
, 129

Marathon
, 123, 124

Marketing
, 45

ATIZO
, 48

channels
, 112

mobile media
, 154

SoCoMo
, 113

Mindset
, 85, 162

Motivation
, 5, 12

financial
, 19

intrinsic and extrinsic
, 103

marathon runners
, 126–129

urban runners
, 123

Motivations of Marathoners Scale (MOMS)
, 123

Networking
, 93–104

Open innovation

FIFA Museum
, 46–50

research methods
, 45–46

Playfulness
, 10, 18, 19

Political uncertainty
, 138

Practice theory
, 85, 87

Project management
, 34–37

Ranking
, 136, 142

Real time
, 108, 114

Religion
, 11, 64

Runners
, 122, 123

Single-person household
, 122

Skills
, 15, 59, 154

Social entrepreneurship
, 20, 33, 86

Socially orientated media theory
, 112

Social media
, 5

E-brand equity
, 113

popularity
, 107

positive benefits
, 112

SoCoMo marketing
, 113

Societal context
, 71

SoCoMo marketing
, 113

Sport. See also Sport entrepreneurship

business
, 2

data analytics
, 109–111

entrepreneurial leadership practices
, 30–32

fans
, 51, 116

industry
, 77–78

knowledge management
, 87–90

knowledge spillovers
, 55–71

organizations
, 38

play and transcendence
, 14–15

products and services
, 5

and social innovation
, 85–87

social leadership engagement
, 32–33

social media
, 111–115

start-ups
, 96–98

technology
, 101–102

transformational leadership
, 28–29

value cocreation process
, 35

Sport entrepreneurship

digital technologies
, 5–6

education
, 152–158

future-progressing
, 37–39

personal competences
, 64

sustainability
, 60

theology of play
, 17–20

theoretical perspectives
, 3–5

Sport management
, 3

and entrepreneurship
, 37

open innovation
, 43–51

opportunities
, 152

Start-ups
, 5, 36

ATIZO AG
, 47

community
, 94

sport
, 61, 96–98

Statistical modeling
, 107, 115, 118

Sustainability
, 2, 90, 99

System
, 58

adaptive governance
, 90

biological
, 83

innovation
, 60

stages
, 69

value creation
, 4

Technology
, 2

acceptance
, 5

artificial intelligence
, 67

big data
, 67

digital
, 5, 67

sport
, 101–102

sport entrepreneurship
, 63

Theology
, 11, 15–20

Union European Football Association (UEFA)
, 135, 136, 140–141

Value creation
, 4, 33, 34, 157