Table of contents - Special Issue: User involvement in virtual and augmented technologies and games for rehabilitation and learning
Guest Editors: Sue Valerie Gray Cobb, P.J. Standen, David Brown, Pedro Gamito
Robots in special education: reasons for low uptake
Maria Jose Galvez Trigo, Penelope Jane Standen, Sue Valerie Gray CobbThe purpose of this paper is to identify the main reasons for low uptake of robots in special education (SE), obtained from an analysis of previous studies that used robots in the…
Mobile app communication aid for Cypriot deaf people
Katerina Pieri, Sue Valerie Gray CobbPeople with severe or profound hearing loss face daily communication problems mainly due to the language barrier between themselves and the hearing community. Their hearing…
High-functioning autistic children programming robotic behaviour
Orly Lahav, Vadim Talis, Ravit Shelkovitz, Rona HorenThe purpose of this paper is to examine the ability of high-functioning autistic (HFA) children to programme robotic behaviour and sought to elucidate how they describe and…
End-user involvement in rehabilitation virtual reality implementation research
Rachel Proffitt, Stephanie Glegg, Danielle Levac, Belinda LangeDespite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation…
User-centred design of an active computer gaming system for strength and balance exercises for older adults
Sarah C. Howes, Darryl Charles, Katy Pedlow, Iseult Wilson, Dominic Holmes, Suzanne McDonoughActive computer gaming (ACG) is a way for older people to participate in strength and balance exercise. Involving older adults in the development of a bespoke ACG system may…
A method of creating personae for children with autism spectrum condition: application and revision
Misbahu S. Zubair, David Brown, Thomas Hughes-Roberts, Matthew BatesPersonae are simple tools for describing users, their characteristics and their goals. They are valuable tools when designing for a specific group of users, such as children with…
iSenseVR: bringing VR exposure therapy outside the laboratory
Matthieu Poyade, Glyn Morris, Ian C. Taylor, Victor PortelaThe purpose of this paper is to present the preliminary outcomes of a research which takes gradual exposure in virtual reality (VR) outside the laboratory to empower people with…
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ISSN:
2398-6263Renamed from:
Journal of Assistive TechnologiesOnline date, start – end:
2017Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditors:
- Dr Nigel Newbutt
- Dr Marc Fabri