Library Hi Tech: Volume 42 Issue 2

Subjects:

Table of contents - Special Issue: Contemporary learning behaviors on mobile devices and social media - Part II

Guest Editors: Chia-Chen Chen, Patrick C.K. Hung, Erol Egrioglu

Exploring the factors of students' intention to participate in AI software development

Shih-Yeh Chen, Yu-Sheng Su, Ya-Yuan Ku, Chin-Feng Lai, Kuo-Lun Hsiao

Although many universities have begun to provide artificial intelligence (AI)-related courses for students, the influence of the course on students' intention to participate in…

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Establishing novel experimental operation teaching by a click-and-mortar environment

Hsin-Te Wu, Kuo Cheng Chung

This study aims to focus on the Artificial Intelligence of Things (AIoT) course. As AIoT has many theoretical theories and students usually have little interest in learning the…

Digital media recording and broadcasting classroom using Internet intelligent image positioning and opinion monitoring in communication

Huanchao Wu

The digital media recording and broadcasting classroom using Internet real-time intelligent image positioning and opinion monitoring in communication teaching is researched and…

Depth, breadth and structural virality: the influence of emotion, topic, authority and richness on misinformation spread

Xiao Meng, Chengjun Dai, Yifei Zhao, Yuan Zhou

This study aims to investigate the mechanism of the misinformation spread based on the elaboration likelihood model and the effects of four factors – emotion, topic, authority and…

Exploring the effectiveness of VR-based product demonstrations featuring items of furniture

Chengyao Xin

This paper aims to present a case study of virtual-reality-based product demonstrations featuring items of furniture. The results will be of use in further design and development…

The relation between players' motivation, virtual communities and stickiness in augmented reality games

Rong Zhang

The purpose of this research was to explore the stickiness of players' motivation in a virtual community and to explore the important factors for gamers.

Learning behavior in augmented reality–mediated mobile game–based learning

Ya-Lun Yu, Ting Ting Wu, Yueh-Min Huang

This paper aims to investigate whether the effects of children's current learning are related to their learning efficiency and behavior when they are exposed to two different…

The effect of student self-efficacy on learning outcomes in a business simulation mobile game: a quasi-experimental study

Qixing Yang, Quan Chen, Jingan Wang, Ruiqiu Ou

This study has two objectives: to explore the factors that influence student self-efficacy regarding engagement and learning outcomes in a business simulation game course and to…

Research into influencing factors in user experiences of university mobile libraries based on mobile learning mode

Tan Jiang, Guang Luo, Zikai Wang, Wenhui Yu

The purpose of this study is to analyse and discuss the influencing factors of user experience in university mobile libraries and the improvement path of user experience in the…

A study on the learning behaviors and needs of design-maker communities of practice in the era of mobile learning

Xin Zhang, Jieming Hu

The combination of mobile devices and innovative tools offers new possibilities for the development of a community of practice for design makers. Mobile learning has become an…

Open data: an innovative learning resource for postgraduates

Wuxiang Dai, Yucen Zhou, Congcong Zhang, Hui Zhang

With the continuous development of the global COVID-19 epidemic, mobile learning has become one of the most significant learning approaches. The mobile learning resource is the…

The short video usage motivation and behavior of middle-aged and old users

Xiaofeng Yu, Yiqing Zhang, Xiaoxue Zhang

The main research problem is the relationship between the use motivation (UM) and use behavior (UB) of middle-aged and old short videos users and the difference of the influence…

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Impact of social media use on critical thinking ability of university students

Li Cheng, Gege Fang, Xiaoxue Zhang, Yuxiang Lv, Lingxuan Liu

This research aims to discover the relationship between social media usage (SMU) and the critical thinking ability (CTA) of university students, and to answer the question that…

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Examining the influence of the performance of mobile devices on teaching quality based on the technological acceptance mode

Xiaozhong Chen, Rongli Chen

This study aims to examine the effects of iPad distribution on all teachers in a university and its application in teaching and student learning at home via wireless network…

University life has gone digital: influences of institutional mobile social network use during the COVID-19 emergency

Colin Conrad, Rachel Moylan, Gabriel O. Diaz

Many universities implemented institutional social networking apps as an alternative to in-person social experiences during the COVID-19 pandemic. Therefore, this study aims to…

Incorporating mobile learning and the CAP(E) framework in improving the receptive skills of students

Esra Istek, Chinaza Solomon Ironsi

Given the persistent receptive skills challenges faced by language learners and the numerous merits of using technologically-enhanced learning in the form of mobile-assisted…

Learning efficacy of understanding by design-Internet of Things (UbD-IoT) education integrated with design thinking and computational thinking

Ying Hsun Lai

The study integrated understanding by design-Internet of Things (UbD-IoT) education with design thinking and computational thinking to plan and design an IoT course. Cross-domain…

Cover of Library Hi Tech

ISSN:

0737-8831

Online date, start – end:

1983

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editors:

  • Dr Dickson K.W. Chiu
  • Dr Kevin K.W. Ho