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Towards effective interactive three‐dimensional colour postprocessing

Bruce C. Bailey (Program of Computer Graphics and Department of Structural Engineering, Cornell University, Ithaca, NY 14853, USA)
Jerome F. Hajjar (Program of Computer Graphics and Department of Structural Engineering, Cornell University, Ithaca, NY 14853, USA)
John F. Abel (Program of Computer Graphics and Department of Structural Engineering, Cornell University, Ithaca, NY 14853, USA)

Engineering Computations

ISSN: 0264-4401

Article publication date: 1 February 1986

33

Abstract

Recommendations for the development of effective three‐dimensional, graphical colour postprocessing are made. First, the evaluation of large, complex numerical models demands that a postprocessor be highly interactive. A menu of available functions should be provided and these operations should be performed quickly so that a sense of continuity and spontaneity exists during the post‐processing session. Second, an agenda for three‐dimensional colour postprocessing is proposed. A postprocessor must be versatile with respect to application and basic algorithms must be designed so that they are flexible. A complete selection of tools is necessary to allow arbitrary specification of views, extraction of qualitative information, and access to detailed quantitative and problem information. Finally, full use of advanced display hardware is necessary if interactivity is to be maximized and effective postprocessing of today's numerical simulations is to be achieved.

Citation

Bailey, B.C., Hajjar, J.F. and Abel, J.F. (1986), "Towards effective interactive three‐dimensional colour postprocessing", Engineering Computations, Vol. 3 No. 2, pp. 90-98. https://doi.org/10.1108/eb023645

Publisher

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MCB UP Ltd

Copyright © 1986, MCB UP Limited

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