Assessing an Online Personal Finance Video Game
Social Studies Research and Practice
ISSN: 1933-5415
Article publication date: 1 March 2012
Issue publication date: 1 March 2012
Abstract
This paper describes a pre- and post-test design, with control group, used to evaluate the educational effectiveness of Gen I Revolution (LEI The Game), a 15-missionvideo game developed by the Council for Economic Education (CEE) in 2009. This video game is based upon the CEE’s print curriculum: Learning, Earning and Investing. Using a random sample of 555 high school students enrolled in economics or personal finance courses throughout the United States, the study finds generally positive and statistically significant effects on a 35-question test of student learning regarding personal finance and economics. It also finds positive results on both a comfort survey and an attitude survey about personal finance given before and after exposure to Gen I Revolution. On each of these measures, gains made by students that were exposed to the game exceeded those in the control group.
Keywords
Citation
Niederjohn, S. (2012), "Assessing an Online Personal Finance Video Game", Social Studies Research and Practice, Vol. 7 No. 1, pp. 66-81. https://doi.org/10.1108/SSRP-01-2012-B0008
Publisher
:Emerald Publishing Limited
Copyright © 2012, Emerald Publishing Limited