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Hedonic consumption of virtual rides entertainment service: a multi-method perspective: SEM and fsQCA

Amir Zaib Abbasi (IRC for Finance and Digital Economy, King Fahd University of Petroleum and Minerals, Dhahran, Saudi Arabia)
Farhan Mirza (Department of Management and Humanities, Universiti Teknologi PETRONAS, Seri Iskandar, Malaysia)
Mousa Albashrawi (ISOM Department, IRC for Finance and Digital Economy, KFUPM Business School, King Fahd University of Petroleum and Minerals, Dhahran, Saudi Arabia)
Ding Hooi Ting (Department of Management and Humanities, Universiti Teknologi PETRONAS, Seri Iskandar, Malaysia)
Ghazanfar Ali Abbasi (Department of Management & Marketing, IRC for Finance and Digital Economy, KFUPM Business School, King Fahd University of Petroleum and Minerals, Dhahran, Saudi Arabia)

Kybernetes

ISSN: 0368-492X

Article publication date: 20 August 2024

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Abstract

Purpose

Prior studies have put much emphasis on using the uses and gratification (U&G) theory to find out why people use games, social media, the Internet, e-shopping, etc. Despite past research efforts, the root causes underlying this phenomenon still need to be discovered as to why people use interactive virtual rides (vrides) entertainment services, especially when incorporating the hedonic consumption perspective (i.e. playful-consumption experiences). Considering the knowledge gap in the vrides’ context, this study aims to use the UGT to find out why people use the vrides entertainment service from a hedonic consumption point of view.

Design/methodology/approach

With 217 usable responses, the research model was tested using partial least squares-based structural equation modeling (PLS-SEM) and fuzzy set qualitative comparative analysis (fsQCA).

Findings

Findings reveal that only perceived enjoyment, arousal and sensory experience derive continuous intention behavior to consume vride entertainment service. Findings using the fsQCA revealed multiple causal configurations for the proposed outcome.

Originality/value

This study contributes to extending the assumption of UGT via incorporating the hedonic consumption perspective to explore the potential motives and intention to consume vrides entertainment services. Our study also discusses the important theoretical/practical implications of our findings. Besides, this study is unique because it shows both symmetrical and asymmetrical connections that help us understand why people keep using vrides entertainment service.

Keywords

Citation

Abbasi, A.Z., Mirza, F., Albashrawi, M., Ting, D.H. and Abbasi, G.A. (2024), "Hedonic consumption of virtual rides entertainment service: a multi-method perspective: SEM and fsQCA", Kybernetes, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/K-11-2023-2338

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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