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Enhancing learning in design for manufacturing and assembly: the effects of augmented reality and game-based learning on student’s intrinsic motivation

Amarpreet Singh Gill (Department of Mechanical, Material and Manufacturing, University of Nottingham, Ningbo, China)
Derek Irwin (School of Education and English, University of Nottingham, Ningbo, China)
Pinzhuang Long (Department of Electrical and Electronic Engineering, University of Nottingham, Ningbo, China)
Linjing Sun (School of Computer Science, University of Nottingham, Ningbo, China)
Dave Towey (School of Computer Science, University of Nottingham, Ningbo, China)
Wanling Yu (School of Computer Science, University of Nottingham, Ningbo, China and Global Innovation Exchange, University of Washington, Bellevue, Washington, USA)
Yanhui Zhang (School of Education and English, University of Nottingham, Ningbo, China)
Yaxin Zheng (Department of Mechanical, Material and Manufacturing, University of Nottingham, Ningbo, China)

Interactive Technology and Smart Education

ISSN: 1741-5659

Article publication date: 5 August 2024

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Abstract

Purpose

This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and Assembly (DfMA) that was developed using the approaches of microlearning and digital game-based learning (DGBL).

Design/methodology/approach

Structured as design-based research, the study reports on developing innovative educational interventions and provides an empirical investigation of their effectiveness. Data were collected using a mixed methods approach, using pre- and post-tests and questionnaires, together with researcher observations and participant interviews.

Findings

Through two rounds of playtests, the game positively affected intrinsic motivation and encouraged higher-order cognitive learning, critical thinking, communication and collaboration. Collaborative learning plays a significant role, DGBL is preferred over traditional methods and microlearning reduces information density and cognitive overload.

Originality/value

The study contributes to our understanding of digital game-based interventions on students’ intrinsic motivation and provides insights into effective ways to design instructional materials in similar teaching and learning settings.

Keywords

Acknowledgements

The authors of this study would like to thank all the members of the AR research team for their support in the design and development of the AR DfMA Game. This work was supported by a UNNC T&L Conference Grant and a Faculty Undergraduate Research Project Grant from the Faculty of Science and Engineering, and the Language and Pedagogy Laboratory from the Faculty of Humanities and Social Sciences, University of Nottingham, Ningbo, China.

Citation

Gill, A.S., Irwin, D., Long, P., Sun, L., Towey, D., Yu, W., Zhang, Y. and Zheng, Y. (2024), "Enhancing learning in design for manufacturing and assembly: the effects of augmented reality and game-based learning on student’s intrinsic motivation", Interactive Technology and Smart Education, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/ITSE-11-2023-0221

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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