Explaining mobile game takeoff through information configuration
Industrial Management & Data Systems
ISSN: 0263-5577
Article publication date: 17 August 2021
Issue publication date: 10 November 2021
Abstract
Purpose
The purpose of this paper is to explore how the number and quality of games that publishers have released, popularity of game genre, age rating and package size are configured to determine the mobile game takeoff in a short time.
Design/methodology/approach
Based on the signaling theory, the authors present a conceptual model. Using actual data about 170 mobile games at their initial stage in the Apple App store, the authors test the conceptual model by applying fuzzy qualitative comparative analysis (fsQCA).
Findings
The findings identify four solutions that explain Mobile game takeoff in a short time. The authors highlight the role of the number and quality of games released by publishers, as well as that of popular game genres, which are always core factors when present.
Originality/value
This paper complements the previous research on the diffusion of mobile games by exploring which information combinations can lead to mobile games takeoff in a short time from the perspective of configuration. FsQCA serves as a better tool for explaining the complex relationships among variables than a regression analysis approach does. The authors extend existing knowledge on how the number and quality of games that publishers have released, popularity of game genre, age rating and package size combine to lead to takeoff of mobile games in a short time.
Keywords
Acknowledgements
Funding: This work was supported by the National Nature Science Foundation of China [Grant No. 71672004].
Citation
Tang, Z. and He, B. (2021), "Explaining mobile game takeoff through information configuration", Industrial Management & Data Systems, Vol. 121 No. 12, pp. 2411-2425. https://doi.org/10.1108/IMDS-12-2020-0712
Publisher
:Emerald Publishing Limited
Copyright © 2021, Emerald Publishing Limited