Gamification and the online retail experience
International Journal of Retail & Distribution Management
ISSN: 0959-0552
Article publication date: 6 May 2014
Abstract
Purpose
As online retailing grows in importance there is increasing interest in the online customer experience. The purpose of this paper is to explore the role of gamification, the use of game mechanics, in enabling consumer engagement with online retailers.
Design/methodology/approach
The research adopts a qualitative methodology carrying out 19 in-depth interviews with individuals who are frequent online shoppers.
Findings
Findings support the importance of including game elements to enhance the retail experience. However, data also suggests that without appropriate management customers can subvert gamification strategies to create their own “games” which increases competitive pressure between retailers.
Practical implications
The paper suggests ways in which retailers might more successfully “gamify” their online retail stores and reduce incidences of undesirable customer behaviour.
Originality/value
This paper provides empirical support to the current paucity of research into the role of gamification in the context of the online retail experience.
Keywords
Citation
Insley, V. and Nunan, D. (2014), "Gamification and the online retail experience", International Journal of Retail & Distribution Management, Vol. 42 No. 5, pp. 340-351. https://doi.org/10.1108/IJRDM-01-2013-0030
Publisher
:Emerald Group Publishing Limited
Copyright © 2014, Emerald Group Publishing Limited