Index
Death, Culture & Leisure: Playing Dead
ISBN: 978-1-83909-038-7, eISBN: 978-1-83909-037-0
Publication date: 20 August 2020
Citation
(2020), "Index", Coward-Gibbs, M. (Ed.) Death, Culture & Leisure: Playing Dead (Emerald Studies in Death and Culture), Emerald Publishing Limited, Leeds, pp. 209-216. https://doi.org/10.1108/978-1-83909-037-020201006
Publisher
:Emerald Publishing Limited
Copyright © 2020 Matt Coward-Gibbs
INDEX
Note: Page numbers followed by “n” indicate footnotes.
- Prelims
- Introduction: Death ≠ Failure
- Part 1: Playing with Understandings
- Chapter 1: Nonhuman Games: Playing in the Post-Anthropocene
- Chapter 2: Peaceful in Death: Encountering Death in the Pokémon Universe
- Chapter 3: Staying Dead: The Corpse, Burial and Exhumation in Three Contemporary British History Plays
- Chapter 4: Death, Playfulness and Picture Books
- Part 2: Gaming Encounters in Gothic Environments
- Chapter 5: Living and Dying in the City of the Damned: A Close Reading of Mordheim’s Gothic Post-Apocalypse
- Chapter 6: Prepare to Die: Reconceptualising Death, and the Role of Narrative Engagement in the Dark Souls Series (2011–2018)
- Chapter 7: ‘He Died a Lot’: Gothic Gameplay in What Remains of Edith Finch
- Part 3: Frolics with Monsters
- Chapter 8: Dead Chatty: The Rise of the Articulate Undead in Popular Culture
- Chapter 9: The Slender Man: The Internet’s Playful Creation of a Monster
- Chapter 10: Gameful Interactions: The ‘Ludification’ of Zombie Fiction
- Part 4: Performing Playful Realities
- Chapter 11: The Jovial Aesthetics of the Death-Positivity Movement: Notes on the Appeal of Playfulness in Activism
- Chapter 12: Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer
- Chapter 13: Suicide, Angst, and Popular Music
- Index