Index
ISBN: 978-1-80043-663-3, eISBN: 978-1-80043-660-2
Publication date: 12 April 2021
This content is currently only available as a PDF
Citation
Brown, C. and Luzmore, R. (2021), "Index", Educating Tomorrow (Society Now), Emerald Publishing Limited, Leeds, pp. 181-187. https://doi.org/10.1108/978-1-80043-660-220211009
Publisher
:Emerald Publishing Limited
Copyright © 2021 Chris Brown and Ruth Luzmore. Published under exclusive license by Emerald Publishing Limited
INDEX
‘Academic ability’
, 64–65
Accountability
, 57–58, 95
divided views and age of
, 65–70
Admonition artefact
, 26–27
Aeneid
, 42–43
Agora
, 79–80, 157–158
Airbnb
, 7–8, 33–34
Alexa (voice-activated virtual assistant)
, 23
Alphas
, 106–107
Amazon
, 22–23, 28–29
Ambition of fairness
, 62–65
Analects of Confucius
, 78
Ancient Greece
, 40, 42, 96
learning from
, 108–110
‘Animal pedagogy’
, 86–87
Anthropocene
, 83–84
Archbishop of York
, 45
Aristotle and golden mean
, 110–113
Art of Travel, The
, 30–32
Artificial intelligence (AI)
, 7–8, 22–23, 76–77, 82–83, 119, 135–136, 145–146, 163–164
self-aware
, 26–29
use
, 18–19
Assembly
, 11–12, 40–41, 109–110
Automatic writing and drawing
, 140–141
Automation
, 22–23, 82–83, 135–136, 163–164
Baking
, 103–104
BAME communities
, 2–3
Benedict Biscup and Egbert
, 45
Better Life Index
, 77–78
Biotechnologies
, 10–11, 24–25
Birds, The
, 78
Bitcoin
, 29–30
Blade Runner (film)
, 106–107
Boethius
, 44–45
Brave New World
, 24–25
Britain, education in
divided views and age of accountability
, 65–70
focus of education
, 71–73
nineteenth century
, 58–62
welfare state and ambition of fairness
, 62–65
‘Britishness’ myth
, 96
Capitalism 2. 0
, 9–10, 34–35
Captain Tom
, 3–4
Cassiodorus
, 44–45
Cathedrals
, 47
Chain games
, 140–141
Children and their Primary Schools
, 65–66
City of Ladies
, 79–80
Civilisation
, 5–7, 13, 15–16
Cloudcuckooland
, 78
Cockaigne
, 102, 104, 145–146
Cognitive science
, 24–25
Collaboration
, 128–129, 162–163
Collage
, 140–141
Combination creativity
, 137
Commitment
, 119–121
Communication apps
, 27
Communities
, 93–94
Controversiae
, 42–43
COVID-19
, 30, 89, 103–104, 149–150
pandemic
, 2–3
virus
, 2
Creative thinking
, 43–44, 130, 132, 136
Creativity
, 135–141
Cryptocurrencies
, 29–30
Cultural knowledge
, 156–157
Curriculum
, 155–158
Dark Ages
, 11–12, 42–43
Data and tax
, 29–30
Decision-making
process
, 119–121
and wise thinking
, 132–133
Deduction
, 131–134
DeepMind
, 137–138
Development Index
, 77–78
Dialogues, The
, 108
Digital photography
, 7–8
Digital technology
, 150–152
DIY
, 103–104
Domestic violence
, 2–3
Duc des Esseintes
, 30–32
Economic development
, 76–77
Economy
, 7–8
Education
, 5–6, 8–9, 11–12, 17, 29–30, 39–40, 57–58, 81–82, 146, 152, 155, 157–159
administration
, 61–62
Ancient Greece
, 40–42
caring for environment
, 83–89
economy
, 75–78
Enlightenment
, 52–53
focus of
, 71–73
humanism
, 50–52
Middle Ages
, 43–48
policy
, 77–78
Renaissance
, 48–50
rise and fall of Roman education system
, 42–43
tackling post-truth
, 90–97
in Utopia
, 104
utopias
, 78–83
Education Act (1944)
, 60–62, 64
Education Reform Act
, 69–70
Educational robots
, 23–24
Effective collaboration and tolerance
, 126–129
Egyptian education systems
, 39–40
Elementary Education Act (1870)
, 152–153
Emergency funding
, 3–4
Emotions
, 122–123, 130
Encyclopédie
, 52
Engineering
, 59
Enlightenment
, 11–12, 52–53
Environment(al)
degradation
, 83–84
education
, 86–87
Eudaimonia
, 108
Evaluative thinking
, 133–134
Experimental method
, 79
Exploratory creativity
, 136–137
Female leadership
, 79–80
Finite game type
, 12–13
Forest Schools
, 87–88
Free money
, 19
‘Friluftsliv’
, 87–88
FTSE 100 Chief Executive
, 35
Furlough scheme
, 21–22
Gardening
, 103–104
Generalised reciprocity
, 93–94
Genuine Progress Indicator
, 77–78
‘Gig economy’
, 9–10, 18–19
Global economic system
, 8–9
Go game
, 137–138
Google
, 22–23
Google Classroom
, 147
Gross Domestic Product (GDP)
, 75–77
Habituation
, 119–121
HAL (talking computer)
, 23
Happy life
, 110–111
Harry Potter (books and films)
, 23
Homo ludens
, 140–141
‘Hope circuit’
, 121–122
Human capital
, 92–93
Human flourishing
, 110–111
Human well-being
, 81–82
Human-led climate change
, 159
Humanism
, 50, 52, 59
Humanist movement
, 11–12
Hyperreality
, 32–34
Ideal society
, 13–15
Idleness
, 62–63
Index of Sustainable Economic Welfare
, 77–78
Industrial Revolution
, 58–59, 81–82
Infotechnology
, 24–25
Internalisation
, 130–131
Internet
, 149–150
Knowledge
, 5–6
Learner-centred process
, 87–88
Learning
, 42–43
from ancient Greece
, 108–110
tools
, 150–152
Liberal arts
, 44–45, 47
Life
, 123–124
Life of Lycurgus
, 78
Literacy
, 42–43
Live camera function
, 23
Local authority (LA)
, 63–64
Local Education Authority (LEA)
, 68–69
Logos
, 110–111
Louvre
, 33–34
Lyceum
, 110
Mass automation
, 7–8
Mass unemployment
, 2
Matrix, The (film)
, 23–24
Mechanics Magazine
, 59
Men In Black
, 23
Metacognition
, 130, 135
Middle Ages
, 43, 48, 80–81
Ministry of Education
, 64
Mirror of Flowers, The
, 79–80
Monasteries
, 47
Mood(s)
, 130
organs
, 106–107
Moral imperative
, 113–114
Municipal Reform Act
, 60–61
Myths
, 95–96
Name of The Rose (Umberto Eco)
, 48–49
Nanotechnologies
, 10–11, 24–25
National economic crisis
, 67–68
National Health Service (NHS)
, 62–63
Natural human phenomenon
, 17
Navvies
, 58–59
Negative emotions
, 121
Neocave
, 32–33
Neuralizer
, 23
New Poor Law (1834)
, 20–21, 60–61
Newton and Newton’s framework
, 135
Oak National Academy
, 155–156
OneState
, 106–107
Online gambling
, 2–3
Part-time education
, 154–155
Past civilisations
, 39–40
Pay-as-you-go connections
, 148–149
Peer-to-peer blockchain networks
, 29–30
Personal well-being
, 161–162
Photomontage
, 140–141
Picard
, 26–27
Plowden Report. See Children and their Primary Schools
Policy-maker mythology
, 20–21
Politics, The
, 79–80
Positive emotions
, 121–122
Post-COVID
education system
, 163–164
post-COVID-19 education system
, 114–116
world
, 4
Post-pandemic education system
, 75, 101, 107–108, 119
Post-pandemic world
, 15–16
Post-truth
, 145–146
tackling
, 90–97
Poverty
, 81–82
Practical ability
, 64–65
Pre-ordained caste system
, 106–107
Quadrivium, 44–45
, 47
Quantum computing
, 10–11
Quid pro quo
, 12–13
‘Rationalist’ positions
, 112–113
Rebirth
, 48–49
Recall
, 130
Reciprocity
, 93–94
Renaissance
, 11–12, 32, 48, 50, 110–111, 121
Reproduction
, 32
Republic, The
, 41
Roman education system
, 42–43
Scarcity mentality
, 18–19
Scholastic philosophy
, 46–47
School community
, 150–152
Schooling
, 42–43
‘Sci-fi’ approach
, 17
Self-aware artificial intelligence
, 26–29
Self-confidence
, 88–89
Seven liberal arts
, 50–51
Show My Homework
, 147
Silicon Valley
, 10–11
Simulation
, 140–141
Skynet system
, 26–27
Smallpox
, 7–8
Social capital
, 91–93
Social cohesion
, 12–13
Social interaction
, 150–152
Social justice movements
, 155–156
Social media
, 7–8, 161–162
Socratic method
, 133–134, 157–158
Socratic questioning
, 124–126
Soma
, 106–107
Sophists
, 40–41
‘Speenhamland Act’
, 19–20
Squalor
, 62–63
St. Augustine
, 44–45
St. Isidore of Seville
, 44–45
Suasoriae
, 42–43
Sumerian education systems
, 39–40
Summerhill’s model
, 66–67
Superhuman
, 24–25
Surrealists, The
, 140–141
Tax, data and
, 29–30
Technology
, 7–8, 150, 152
Terminator, The (movie)
, 26–27
3D printers
, 7–8
TikTok
, 27
Totalitarianism
, 106–107
Transformational creativity
, 137
Transhumanism
, 23, 26, 145–146
Transhumanist
, 10–11, 23–24, 26
Transmetropolitan (novel)
, 24–25
Travels in hyperreality
, 32
Trivium
, 44–45
Trust
, 91
Trust-rich society
, 91
Twelve Tables
, 42–43
Understanding
, 131–132
Unequal distributions of wealth
, 34–36
Universal basic income (UBI)
, 19–21, 101, 145–146, 157–159
affording
, 21–23
Aristotle and golden mean
, 110–113
Cockaigne
, 102–104
learning from ancient Greece
, 108–110
need for wise decision-making
, 114–116
practical reason
, 113–114
Utopia
, 104–108
Universal translator
, 23
Uomo universale
, 50–51
Utopia
, 13, 15, 77–78, 83, 103–104, 108
Value
creativity
, 13–15
of perfect information
, 28–29
Villegagnon
, 126–127
Virtual reality (VR)
, 30, 32–34, 150
worlds
, 30–34
Wabi Sabi
, 124, 126, 161–162
Wealth, unequal distributions of
, 34–36
Web 2. 0
, 8–9
Weight Watchers
, 119–121
Welfare state
, 62–65
Well-being, achieving
, 123–126
Westworld
, 26–27
Wikipedia
, 96–97
Wise decision-making
, 114–116
adhering to
, 119–123
Work-reducing technology
, 22–23
Work–life balance
, 22–23
Zoom
, 27
- Prelims
- 1 Introduction – What Would You Do with a Blank Slate?
- 2 What Will the Future Hold?
- 3 A Brief History of Education – From Ancient Greece to the Enlightenment
- 4 Education in Britain
- 5 Rethinking the Goals of Education
- 6 From Universal Basic Income to Aristotle and Back
- 7 Emotions, Collaboration and Creativity
- 8 But What Would All of This Look Like?
- References
- Index