Index

Educating Tomorrow

ISBN: 978-1-80043-663-3, eISBN: 978-1-80043-660-2

Publication date: 12 April 2021

This content is currently only available as a PDF

Citation

Brown, C. and Luzmore, R. (2021), "Index", Educating Tomorrow (Society Now), Emerald Publishing Limited, Leeds, pp. 181-187. https://doi.org/10.1108/978-1-80043-660-220211009

Publisher

:

Emerald Publishing Limited

Copyright © 2021 Chris Brown and Ruth Luzmore. Published under exclusive license by Emerald Publishing Limited


INDEX

‘Academic ability’
, 64–65

Accountability
, 57–58, 95

divided views and age of
, 65–70

Admonition artefact
, 26–27

Aeneid
, 42–43

Agora
, 79–80, 157–158

Airbnb
, 7–8, 33–34

Alexa (voice-activated virtual assistant)
, 23

Alphas
, 106–107

Amazon
, 22–23, 28–29

Ambition of fairness
, 62–65

Analects of Confucius
, 78

Ancient Greece
, 40, 42, 96

learning from
, 108–110

‘Animal pedagogy’
, 86–87

Anthropocene
, 83–84

Archbishop of York
, 45

Aristotle and golden mean
, 110–113

Art of Travel, The
, 30–32

Artificial intelligence (AI)
, 7–8, 22–23, 76–77, 82–83, 119, 135–136, 145–146, 163–164

self-aware
, 26–29

use
, 18–19

Assembly
, 11–12, 40–41, 109–110

Automatic writing and drawing
, 140–141

Automation
, 22–23, 82–83, 135–136, 163–164

Baking
, 103–104

BAME communities
, 2–3

Benedict Biscup and Egbert
, 45

Better Life Index
, 77–78

Biotechnologies
, 10–11, 24–25

Birds, The
, 78

Bitcoin
, 29–30

Blade Runner (film)
, 106–107

Boethius
, 44–45

Brave New World
, 24–25

Britain, education in

divided views and age of accountability
, 65–70

focus of education
, 71–73

nineteenth century
, 58–62

welfare state and ambition of fairness
, 62–65

‘Britishness’ myth
, 96

Capitalism 2. 0
, 9–10, 34–35

Captain Tom
, 3–4

Cassiodorus
, 44–45

Cathedrals
, 47

Chain games
, 140–141

Children and their Primary Schools
, 65–66

City of Ladies
, 79–80

Civilisation
, 5–7, 13, 15–16

Cloudcuckooland
, 78

Cockaigne
, 102, 104, 145–146

Cognitive science
, 24–25

Collaboration
, 128–129, 162–163

Collage
, 140–141

Combination creativity
, 137

Commitment
, 119–121

Communication apps
, 27

Communities
, 93–94

Controversiae
, 42–43

COVID-19
, 30, 89, 103–104, 149–150

pandemic
, 2–3

virus
, 2

Creative thinking
, 43–44, 130, 132, 136

Creativity
, 135–141

Cryptocurrencies
, 29–30

Cultural knowledge
, 156–157

Curriculum
, 155–158

Dark Ages
, 11–12, 42–43

Data and tax
, 29–30

Decision-making

process
, 119–121

and wise thinking
, 132–133

Deduction
, 131–134

DeepMind
, 137–138

Development Index
, 77–78

Dialogues, The
, 108

Digital photography
, 7–8

Digital technology
, 150–152

DIY
, 103–104

Domestic violence
, 2–3

Duc des Esseintes
, 30–32

Economic development
, 76–77

Economy
, 7–8

Education
, 5–6, 8–9, 11–12, 17, 29–30, 39–40, 57–58, 81–82, 146, 152, 155, 157–159

administration
, 61–62

Ancient Greece
, 40–42

caring for environment
, 83–89

economy
, 75–78

Enlightenment
, 52–53

focus of
, 71–73

humanism
, 50–52

Middle Ages
, 43–48

policy
, 77–78

Renaissance
, 48–50

rise and fall of Roman education system
, 42–43

tackling post-truth
, 90–97

in Utopia
, 104

utopias
, 78–83

Education Act (1944)
, 60–62, 64

Education Reform Act
, 69–70

Educational robots
, 23–24

Effective collaboration and tolerance
, 126–129

Egyptian education systems
, 39–40

Elementary Education Act (1870)
, 152–153

Emergency funding
, 3–4

Emotions
, 122–123, 130

Encyclopédie
, 52

Engineering
, 59

Enlightenment
, 11–12, 52–53

Environment(al)

degradation
, 83–84

education
, 86–87

Eudaimonia
, 108

Evaluative thinking
, 133–134

Experimental method
, 79

Exploratory creativity
, 136–137

Female leadership
, 79–80

Finite game type
, 12–13

Forest Schools
, 87–88

Free money
, 19

‘Friluftsliv’
, 87–88

FTSE 100 Chief Executive
, 35

Furlough scheme
, 21–22

Gardening
, 103–104

Generalised reciprocity
, 93–94

Genuine Progress Indicator
, 77–78

‘Gig economy’
, 9–10, 18–19

Global economic system
, 8–9

Go game
, 137–138

Google
, 22–23

Google Classroom
, 147

Gross Domestic Product (GDP)
, 75–77

Habituation
, 119–121

HAL (talking computer)
, 23

Happy life
, 110–111

Harry Potter (books and films)
, 23

Homo ludens
, 140–141

‘Hope circuit’
, 121–122

Human capital
, 92–93

Human flourishing
, 110–111

Human well-being
, 81–82

Human-led climate change
, 159

Humanism
, 50, 52, 59

Humanist movement
, 11–12

Hyperreality
, 32–34

Ideal society
, 13–15

Idleness
, 62–63

Index of Sustainable Economic Welfare
, 77–78

Industrial Revolution
, 58–59, 81–82

Infotechnology
, 24–25

Internalisation
, 130–131

Internet
, 149–150

Knowledge
, 5–6

Learner-centred process
, 87–88

Learning
, 42–43

from ancient Greece
, 108–110

tools
, 150–152

Liberal arts
, 44–45, 47

Life
, 123–124

Life of Lycurgus
, 78

Literacy
, 42–43

Live camera function
, 23

Local authority (LA)
, 63–64

Local Education Authority (LEA)
, 68–69

Logos
, 110–111

Louvre
, 33–34

Lyceum
, 110

Mass automation
, 7–8

Mass unemployment
, 2

Matrix, The (film)
, 23–24

Mechanics Magazine
, 59

Men In Black
, 23

Metacognition
, 130, 135

Middle Ages
, 43, 48, 80–81

Ministry of Education
, 64

Mirror of Flowers, The
, 79–80

Monasteries
, 47

Mood(s)
, 130

organs
, 106–107

Moral imperative
, 113–114

Municipal Reform Act
, 60–61

Myths
, 95–96

Name of The Rose (Umberto Eco)
, 48–49

Nanotechnologies
, 10–11, 24–25

National economic crisis
, 67–68

National Health Service (NHS)
, 62–63

Natural human phenomenon
, 17

Navvies
, 58–59

Negative emotions
, 121

Neocave
, 32–33

Neuralizer
, 23

New Poor Law (1834)
, 20–21, 60–61

Newton and Newton’s framework
, 135

Oak National Academy
, 155–156

OneState
, 106–107

Online gambling
, 2–3

Part-time education
, 154–155

Past civilisations
, 39–40

Pay-as-you-go connections
, 148–149

Peer-to-peer blockchain networks
, 29–30

Personal well-being
, 161–162

Photomontage
, 140–141

Picard
, 26–27

Plowden Report. See Children and their Primary Schools

Policy-maker mythology
, 20–21

Politics, The
, 79–80

Positive emotions
, 121–122

Post-COVID

education system
, 163–164

post-COVID-19 education system
, 114–116

world
, 4

Post-pandemic education system
, 75, 101, 107–108, 119

Post-pandemic world
, 15–16

Post-truth
, 145–146

tackling
, 90–97

Poverty
, 81–82

Practical ability
, 64–65

Pre-ordained caste system
, 106–107

Quadrivium, 44–45
, 47

Quantum computing
, 10–11

Quid pro quo
, 12–13

‘Rationalist’ positions
, 112–113

Rebirth
, 48–49

Recall
, 130

Reciprocity
, 93–94

Renaissance
, 11–12, 32, 48, 50, 110–111, 121

Reproduction
, 32

Republic, The
, 41

Roman education system
, 42–43

Scarcity mentality
, 18–19

Scholastic philosophy
, 46–47

School community
, 150–152

Schooling
, 42–43

‘Sci-fi’ approach
, 17

Self-aware artificial intelligence
, 26–29

Self-confidence
, 88–89

Seven liberal arts
, 50–51

Show My Homework
, 147

Silicon Valley
, 10–11

Simulation
, 140–141

Skynet system
, 26–27

Smallpox
, 7–8

Social capital
, 91–93

Social cohesion
, 12–13

Social interaction
, 150–152

Social justice movements
, 155–156

Social media
, 7–8, 161–162

Socratic method
, 133–134, 157–158

Socratic questioning
, 124–126

Soma
, 106–107

Sophists
, 40–41

‘Speenhamland Act’
, 19–20

Squalor
, 62–63

St. Augustine
, 44–45

St. Isidore of Seville
, 44–45

Suasoriae
, 42–43

Sumerian education systems
, 39–40

Summerhill’s model
, 66–67

Superhuman
, 24–25

Surrealists, The
, 140–141

Tax, data and
, 29–30

Technology
, 7–8, 150, 152

Terminator, The (movie)
, 26–27

3D printers
, 7–8

TikTok
, 27

Totalitarianism
, 106–107

Transformational creativity
, 137

Transhumanism
, 23, 26, 145–146

Transhumanist
, 10–11, 23–24, 26

Transmetropolitan (novel)
, 24–25

Travels in hyperreality
, 32

Trivium
, 44–45

Trust
, 91

Trust-rich society
, 91

Twelve Tables
, 42–43

Understanding
, 131–132

Unequal distributions of wealth
, 34–36

Universal basic income (UBI)
, 19–21, 101, 145–146, 157–159

affording
, 21–23

Aristotle and golden mean
, 110–113

Cockaigne
, 102–104

learning from ancient Greece
, 108–110

need for wise decision-making
, 114–116

practical reason
, 113–114

Utopia
, 104–108

Universal translator
, 23

Uomo universale
, 50–51

Utopia
, 13, 15, 77–78, 83, 103–104, 108

Value

creativity
, 13–15

of perfect information
, 28–29

Villegagnon
, 126–127

Virtual reality (VR)
, 30, 32–34, 150

worlds
, 30–34

Wabi Sabi
, 124, 126, 161–162

Wealth, unequal distributions of
, 34–36

Web 2. 0
, 8–9

Weight Watchers
, 119–121

Welfare state
, 62–65

Well-being, achieving
, 123–126

Westworld
, 26–27

Wikipedia
, 96–97

Wise decision-making
, 114–116

adhering to
, 119–123

Work-reducing technology
, 22–23

Work–life balance
, 22–23

Zoom
, 27