Game-based Learning as Education Method in the Digital Age: Experiences at the Highest Military Education Institution in Germany with Online and Offline Game Formats Related to Developing Competencies
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The Military Education Institution of the study is Führungsakademie der Bundeswehr, Hamburg.
The Military Education Institution of the study is Führungsakademie der Bundeswehr, Hamburg.
The Disruptive Power of Online Education
ISBN: 978-1-78754-326-3, eISBN: 978-1-78754-325-6
Publication date: 22 November 2018
Abstract
Game-based learning or simulation-based learning – especially Serious Games – are notions of the contemporary discourse on digitalisation in the higher education sector in Germany. These methods offer a more vivid and motivating learning context and they help to improve important competencies for reaching work-related higher education goals. This explorative study focuses on experts’ experiences with digital and non-digital serious games and their contribution towards developing self, social and management competencies, in the Bundeswehr Command and Staff College in Hamburg (Germany). Whilst there are numerous opportunities for using serious games in higher education, their use creates barriers for addressing social, as well as leadership/management competencies. In the future, game-based learning – and more specifically, digital game-based learning – could challenge the relation between learning as hard work and learn for fun, and between explicit and goal-oriented learning and implicit, incidental and explorative learning.
Keywords
Citation
Deckert, R., Heymann, F. and Metz, M. (2018), "Game-based Learning as Education Method in the Digital Age: Experiences at the Highest Military Education Institution in Germany with Online and Offline Game Formats Related to Developing Competencies The Military Education Institution of the study is Führungsakademie der Bundeswehr, Hamburg.
Publisher
:Emerald Publishing Limited
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