Wireless online games
Abstract
The number of mobile phone users is increasing rapidly and this will provide opportunities for developing additional business in the mobile device market. Wireless online games is one of the rising stars in the market. Nevertheless, the insecurity of data transmission through wireless networks and the low performance of the central processing unit (CPU) of mobile devices create a barrier to doing business through these wireless networks. This paper proposes an “interactive dynamic cryptosystem” for enhancing the security of data transmission through wireless networks and a multi‐tier architecture for improving the performance and management of the multi‐user wireless online games system. Based on the proposal, a safe environment can be set up for truly real‐time interactive wireless online games.
Keywords
Citation
Sum Sam Mok, W. (2002), "Wireless online games", The Electronic Library, Vol. 20 No. 2, pp. 113-118. https://doi.org/10.1108/02640470210424437
Publisher
:MCB UP Ltd
Copyright © 2002, MCB UP Limited