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Stumbling, bumbling, teleporting and flying … librarian avatars in Second Life

Esther Grassian (UCLA College Library, Los Angeles, California, USA)
Rhonda B. Trueman (Johnson and Wales University, Charlotte, North Carolina, USA)

Reference Services Review

ISSN: 0090-7324

Article publication date: 20 February 2007

2263

Abstract

Purpose

The purpose of this paper is to provide an overview of issues related to library involvement in a popular virtual world, the massively multiplayer online role‐playing game (MMORG) Second Life.

Design/methodology/approach

Interviews with librarians participating in Second Life expand on the rationale for participating in this 3‐D virtual world as well as various uses of Second Life and other new technologies for all types of libraries and librarians.

Findings

Benefits to both libraries and librarians from participating in a virtual world like Second Life include opportunities for collaboration, creativity, learning, and global networking with other librarians, educators, and technologists.

Originality/value

Virtual worlds are new to most libraries, librarians, and administrators. This interview will be of interest and value to all those interested in extending their reach in reference, collections, and information literacy by pushing out to new technological frontiers and exploring and taking risks in virtual areas where users are going.

Keywords

Citation

Grassian, E. and Trueman, R.B. (2007), "Stumbling, bumbling, teleporting and flying … librarian avatars in Second Life", Reference Services Review, Vol. 35 No. 1, pp. 84-89. https://doi.org/10.1108/00907320710729373

Publisher

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Emerald Group Publishing Limited

Copyright © 2007, Emerald Group Publishing Limited

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