Index

Jaclyn Lee Dr (Singapore University of Technology and Design, Singapore)

Accelerating Organisation Culture Change

ISBN: 978-1-78973-968-8, eISBN: 978-1-78973-965-7

Publication date: 23 January 2020

This content is currently only available as a PDF

Citation

Lee, J. (2020), "Index", Accelerating Organisation Culture Change, Emerald Publishing Limited, Leeds, pp. 203-207. https://doi.org/10.1108/978-1-78973-965-720201009

Publisher

:

Emerald Publishing Limited

Copyright © 2020 by Emerald Publishing Limited


INDEX

Action design research (ADR)
, 74, 89

build, intervene, evaluate
, 91

document learning
, 91

problem formulation
, 90–91

reflect and learn
, 91

Action research (AR)
, 75, 78–80, 87

Adaptive interfaces
, 46

Adhocracy
, 59, 60, 153

Algorithm wave
, 7–8

Anonymity
, 70

Asana
, 46

Augmentation wave
, 7–8

Autonomy wave
, 7–8

Basecamp
, 46

Canonical Action Research (CAR)
, 79

Change management digital tools

collaborative tools
, 176–178

digital leaders thoughts
, 181–182

digital platforms
, 173–174

employee communications
, 178–181

future
, 174–176, 182–185

talent market
, 176

work arrangements
, 176

Clan
, 59, 153

Collaboration
, 47–48

decision making
, 48–49

tools
, 46, 176–178

Collective intelligence
, 47

Competing values framework (CVF)
, 27, 43–44, 53

and OCAI
, 55–62

Component-based software development (CBSD)
, 53

Computational thinking capabilities
, 20

Constructive collaboration
, 25

Corporate culture
, 31

Crowdsourcing platforms
, 47, 48

Cultural alignment
, 25–26

Cultural realignment
, 56

Culture Acceleration Tool and Methodology (CATM)
, 5, 52, 53

action research (AR)
, 75, 78–80

architecture
, 54

community and groupings
, 104

culture change description
, 150–153

data description
, 134–135

deployment
, 128–129

design
, 55, 73–117

design research (DR)
, 75

design science
, 80–87

ease of learning
, 154

features and capabilities
, 91–94

group process requirements
, 101

measurements
, 102–104

Organisational Dominant BIE
, 94–98

organisation-wide culture survey
, 136–137

R3A
, 114

RS0
, 98–100

RS1
, 105–113

RS2
, 113–114

satisfaction
, 155

screenshots
, 129–130

survey participants
, 130–134

usefulness
, 154

validation
, 153–159

validity and reliability
, 135–136

Culture brainstorming tool
, 51–52

Culture change
, 31

barriers
, 30–36

CISCO
, 37–42

digital tools
, 45–47

eight steps
, 27–30

future
, 182–185

Culture conversations
, 47–48

Culture instruments
, 42–44

Decision rooms

anonymity
, 70

characteristics
, 68–69

group digital memory
, 70

parallel communication
, 70

process structure
, 70

process support
, 69

task structure
, 69

task support
, 69

Decision support
, 66

Deployment
, 128–129

Design research (DR)
, 75, 87

Design science
, 80–87

Design thinking
, 10

Digital brainstorming
, 62–68, 168–172

Digital leaders thoughts
, 181–182

Digital platforms
, 173–174

Digital skills training
, 20

Digital tools

collaborative decision making
, 48–49

culture change
, 45–47

culture acceleration
, 53–117

evaluation methods
, 115–117

structured process
, 49–51

Digital transformation

ability
, 20

capabilities
, 19–20

catalyst for change
, 21–22

change management capability
, 19

communication
, 20

computational thinking capabilities
, 20

culture
, 2–3

disruptive organisational change
, 1

future of jobs
, 9–13

Industry 4.0
, 5–9

innovative and adaptive thinking
, 21

leaders in
, 18

research
, 4–5

Singapore University of Technology and Design (SUTD)
, 4–5

visionary mindset
, 19

workforce planning
, 13–18

Disruptive organisational change
, 1

Distributed trust
, 6

Dropbox
, 46

Economist Intelligence Unit
, 11

Employee communications
, 178–181

Employee interest groups (EIGs)
, 156

Excessive turnover
, 34

Existing culture
, 31–32

Facebook
, 48, 65

File sharing platforms
, 46

FITLION
, 164

Google Drive
, 46

Group Decision Support System (GDSS)
, 48, 52, 53, 62–68

decision rooms
, 68–71

effective utilization
, 72

facilitators
, 72–73

technologies
, 73

usability
, 71

Group digital memory
, 70

Hierarchy
, 59

Hipchat
, 47

Humanities, Arts, and Social Sciences (HASS)
, 120–121

Ideation
, 86

Implementation
, 86

Industry 4.0
, 5–9

Innovation economy
, 9

Inspiration
, 86

IS Design Theory (ISDT)
, 82

Leadership
, 32

Microsoft
, 21

Multi-disciplinary focus
, 121

Netflix
, 21, 48

Open communication
, 47

Organisational change management
, 26–30

Organisational Culture Assessment Instrument (OCAI)
, 23–24, 53, 128–129, 135–136, 142, 146–148

competing values framework (CVF)
, 55–62

six dimensions of culture
, 60–61

used
, 61–62

Organisational leader
, 148

Organisation-wide culture survey
, 136–137

“Ornithine Cycle,” 77

Parallel communication
, 70

Participant profiles
, 132–133

Participation rates
, 131–132

Participatory discussion process
, 50

People and the Internet
, 6

PIER principle
, 88

Polling and ranking feature
, 71

Process losses
, 62

Process structure
, 70

Process support
, 69

Prototype evaluation
, 114

Psychological safety
, 34

R3A
, 114

RS0
, 98–100

RS1
, 105–113

RS2
, 113–114

Senior management
, 137–138, 148

Shared perceptions
, 24

Sharing economy
, 6

Singapore University of Technology and Design (SUTD)
, 4–5

awards
, 155

CATM deployment
, 128–129

desired culture
, 143

dimensions
, 146–150

faculty
, 140

Humanities, Arts, and Social Sciences (HASS)
, 120–125

phase 1
, 125–126

problems
, 126–127

regions perception
, 144–146

senior management
, 137–139

student employment
, 160–162

students
, 140–142

survey participants
, 130–134

vision and design
, 122–123

Skills Future Singapore (SSG)
, 12

Slace
, 47

Social lubrication
, 155–156

Social platforms
, 46, 47

Staff
, 139

Staff newsletter
, 156

Students
, 140–141

Talent market
, 176

Tan Tse Yong
, 163–172

Task structure
, 69

Task support
, 69

Town hall gatherings
, 156

Training providers
, 13

Virtual collaboration
, 9

Wearable technology
, 46

Wikis
, 46

Workforce planning
, 13–18

Yammer
, 47