Index

Two Faces of Digital Transformation

ISBN: 978-1-83753-097-7, eISBN: 978-1-83753-096-0

Publication date: 13 July 2023

This content is currently only available as a PDF

Citation

(2023), "Index", Akkaya, B. and Tabak, A. (Ed.) Two Faces of Digital Transformation, Emerald Publishing Limited, Leeds, pp. 195-201. https://doi.org/10.1108/978-1-83753-096-020231015

Publisher

:

Emerald Publishing Limited

Copyright © 2023 Bülent Akkaya and Akif Tabak. Published under exclusive licence by Emerald Publishing Limited


INDEX

Agricultural revolution
, 59–60

Air transportation
, 143

Airbus
, 152

Airline companies
, 148

Airline mobile applications
, 148

AliveCor’s algorithm
, 95–96

Altruism
, 104

Amadeus system
, 147–148

American Boeing
, 152

Apollo
, 147–148

Application programming interface (API)
, 25–26

Artificial intelligence (AI)
, 2, 5–6, 20, 27, 62, 79, 87, 131, 142–143, 146

using areas for
, 91–92

difficulties and limitations
, 96–98

in digital technologies
, 94

FDA-approved algorithms
, 94–96

in healthcare management
, 89–98

opportunities
, 95

platforms and applications
, 91–92

tools
, 92–94

Augmented reality (AR)
, 2, 6, 60, 142–143, 147

Automation
, 2, 33, 62

Average variance extracted value (AVE value)
, 187

Aviation

digital transformation and
, 143–147

and future
, 151–152

industry
, 143

Aviation 4.0
, 152

Aviation Today website
, 152

Baby Boomer Generation
, 39

Behavioural analyses
, 144

Behavioural intentions
, 158, 178–179

Bibliometric analysis regarding digitalization on social entrepreneurship
, 9–12

Big data
, 88, 132, 142–145

analysis
, 60

analytics
, 79

Biometrics
, 145–146

Biotechnologies
, 131

Bitcoin (BTC)
, 21–22

Blockchains
, 2, 20–23

Boeing
, 152

Bring your own device (BYOD)
, 26

Buğday Ekolojik Yaşamı Destekleme Association
, 121

Businesses
, 2, 27

life
, 61

model
, 151

Cabin cleaning robots
, 150

Cameralism
, 48

Capital Market Law
, 122

Career concerns
, 103

conceptual background
, 108

empirical literature
, 111–112

hypothesized model
, 112–113

theoretical framework
, 108–110

Cell phones
, 39

Central Reservation Systems (CRS)
, 147–148

Changes
, 60–61

Check-in processes
, 148–149

CIGA
, 147

Civic virtue
, 104–105

Cloud computing
, 25–26, 60, 132, 142–143

Cloud services
, 20

Cloud technology
, 132

Cloud-based storage
, 26

Clustering method
, 89

Coefficient of determination
, 190

Collectivist culture
, 163–164, 180–181

Commercial entrepreneurs
, 121

Communication services
, 26

Complementary congruence
, 110

Complementary fit
, 110

Compliance
, 62

Composite reliability (CR)
, 166

Compulsory citizenship behaviours
, 105–106

Computers
, 39

Conscientiousness
, 104

Consumer personal data
, 91

Content validity
, 184, 187

Conventional algorithms
, 94

Convergent validities
, 184

Coronavirus epidemic in 2019 (COVID-19)
, 97–98

Cost–expenditure comparisons
, 144

Courtesy
, 104

Credit cards
, 119–120

Cronbach’s alpha
, 166

Cross-validation
, 89

Crowdcube.com equity-based crowdfunding platform
, 123

Crowdfunding
, 119–120, 122, 124

impact of digitalization on social entrepreneurship in facilitating
, 124–125

types
, 122–124

Crypto
, 21–23

Cryptocurrency
, 21–23

Crystal Generation
, 36

Customer satisfaction risk
, 80

Customer-oriented management
, 48–49

Cyber security
, 142–143

Cyber-physical production systems (CPPS)
, 131–132

Cyber-physical systems (CPS)
, 131–132, 142–143

Cyber-security risks
, 80–81

Dark factories
, 131

Debit cards
, 119–120

Debt-based crowdfunding
, 123

Decision trees
, 89

Deep learning methods
, 89

Descriptive norms
, 181–182

Developed countries
, 164

Diatech
, 125

Digital
, 33

Digital applications
, 148

Digital baggage cards
, 149

Digital cabin management systems
, 149

Digital competencies
, 32

Digital disruption
, 90

Digital Generation
, 36, 41

Digital loyalty programmes
, 150

Digital payment system
, 119–120

Digital platforms
, 6

Digital products and services
, 119–120

Digital Public Administration
, 49–51

voters and politicians in
, 51–54

Digital revolution
, 2, 90

Digital social entrepreneurship (DSE)
, 3, 8

emergence of
, 8–9

Digital solutions
, 90

Digital technologies
, 4–6, 9, 20, 32, 37–38, 61, 96–97, 142–143

Digital tools
, 50

Digital transformation (DT)
, 6–7, 32, 34–35, 49–50, 61, 78, 89, 129–130, 142

advantages
, 151

using areas for
, 91–92

and aviation
, 143–147

in healthcare management
, 89–98

projects and initiatives
, 47–48

Digital twin
, 132

applications in aviation
, 145

Digital work environment
, 34

Digitalization
, 2–3, 5–6, 8, 20, 32, 50, 61, 75–76, 119, 129–130, 142

in airline services
, 147–150

data analysis
, 21–27

impact of digitalization on social entrepreneurship in facilitating crowdfunding
, 124–125

effects of digitalization on stakeholders in management process of businesses
, 64–66

effects of digitalization on stakeholders in production process of enterprises
, 66–68

flow of research methodology
, 21

general perceptions of businesses
, 63

Generation Z
, 33–35

impact on social enterprises
, 6–12

methodology
, 20–21

in operations
, 76

possible changes expected in working life and professions with
, 69–70

on social entrepreneurship
, 10–11

stakeholders of businesses in economic and social process of digitalization effects
, 68–69

Digitization
, 20–21, 33, 102, 119–120, 142

Disappearing jobs
, 78

Discriminant validities
, 184, 187

Donation-based crowdfunding
, 122–123

DVD players
, 39

Dystopia
, 76

industry 4.0 with internal and external partners in operations
, 76–81

E-banking adoption research
, 178

literature review
, 179–184

methodology
, 184

results
, 184–191

E-government
, 50

e-Health
, 97

E-leadership
, 77–78

Electronic health records (EHRs)
, 91, 97

Empirical studies
, 7

Ensemble models
, 89

Enterprises
, 3

Entrepreneurs
, 3–5

Entrepreneurship (see also Social entrepreneurship)
, 2–3, 120

Entrepreneurship financing
, 120

impact of digitalization on social entrepreneurship in facilitating crowdfunding
, 124–125

theoretical background and literature
, 120–124

Equity-based crowdfunding
, 123

Error analyses
, 144

External partners
, 76

effects to
, 79–81

Extreme Gradient Boosting (XGBoost)
, 89

Facebook Prophet
, 89

FANUC Fabrikası
, 134–135

FDA-approved algorithms
, 94–96

Financial factors
, 78–79

Financial industry
, 5–6, 119–120

FireEye
, 80–81

‘Flying Car: Vahana’ project
, 152

Fourth industrial revolution (see Industry 4.0 (I4.0))

Galileo system
, 147–148

General Electric
, 136

Generation Y
, 32

Generation Z
, 32, 36, 43

advantages of digitalization to
, 38–41

digitalization
, 33–35

disadvantages of digitalization to
, 41–43

Generations
, 35–43

Global Crypto Adoption Index (2021)
, 23–24

Global Distribution System (GDS)
, 147–148

Google DeepMind Health Project
, 91

Google Glass
, 147

Google’s DeepBlue Artificial Intelligence
, 87–88

Health 4.0 period
, 96

Health 5.0 period
, 96

obstacles
, 98

Healthcare 1.0
, 97

Healthcare 2.0
, 97

Healthcare 5.0
, 96–97

Healthcare management, AI and DT in
, 89–98

Healthcare services
, 89

Hemşin Yaşam Production and Business Cooperative
, 124–125

Hemşin Yaşam Üretim ve İşletme Cooperative
, 121

Historical analyses
, 144

Horizontal integration
, 132–133

Human resources
, 77–78

Hyper-connectivity
, 102

Hypothesis development
, 182–184

I-Generation (i-Gen)
, 36

IBM’s AlphaGo
, 87–88

IGA Istanbul Airport
, 147

Individual item reliability
, 184

Industrial revolutions
, 60, 130

Industry 1.0
, 60

Industry 2.0
, 60

Industry 3.0
, 60

Industry 4
, 76

Industry 4.0 (I4.0)
, 60, 90, 129–130, 133, 136, 142

effects to external partners
, 79–81

effects to internal partners
, 77–79

with internal and external partners in operations
, 76–81

Industry stakeholders
, 144

Inflight entertainment systems
, 150

Information and communication technologies (ICTs)
, 2, 102–103, 112–113

Information system (IS)
, 158

Information technology (IT)
, 158

Infrastructure as a Service (IaaS)
, 25–26

Initial coin offerings
, 119–120

Injunctive norm
, 181–182

Innovation
, 4–5

Insurtech firms
, 119–120

Intelligent automation
, 62

Internal consistency reliability
, 184

Internal partners
, 76

effects to
, 77–79

Internalization
, 183

International Civil Aviation Organization (ICAO)
, 144

Internet of medical things (IoMT)
, 96–97

Internet of things (IoT)
, 5–6, 60, 96–97, 131, 142–143, 146

iPods
, 39

KAMER
, 121

Kiva
, 123

KLM Airlines
, 146

Korean Airlines
, 146

Legal Tech
, 5–6

Lights out manufacturing
, 78

Lilium
, 152

Linear regression
, 89

Logistic regression
, 89

Long Short-Term Memory (LSTM)
, 89

Loyalty programmes
, 150

Machine learning
, 62, 88

types
, 88–89

Management strategies
, 143

Memory
, 89

Ministry of Science, Industry and Technology (MoSIT)
, 135

Mobile commerce (M-commerce)
, 158, 162–163

Mobile information system
, 158–159

Mobile internet
, 5–6

Mobile phones
, 159

Mobile technologies
, 32

Modern workforce
, 62

Monopolisation risk
, 81

MP3 players
, 39

Nano Technology Children (see Generation Z)

Nanotechnologies
, 131

Narrow AI
, 87–88

National Performance Evaluation
, 50

Nestle
, 25

New Public Administration Movement
, 48–49

New Public Management (NPM)
, 48

New Public Service
, 48

New Silent Generation, The
, 36

New Social Media
, 51–54

Next Generation
, 36, 40

Non-profit enterprises
, 124

Online check-in and boarding services
, 148–149

‘Online Generation’ (Instant Online)
, 36

Organizational citizenship behaviour (OCB)
, 102

and components
, 105

conceptual background
, 103–106

and dimensions
, 104–106

empirical literature
, 111–112

hypothesized model
, 112–113

theoretical framework
, 108–110

Oxford English Dictionary (OED)
, 33

Partial Least Square Structural Equation Modelling (PLS-SEM)
, 165–166, 184

Partners
, 76

Passenger Air Vehicle (PAV)
, 152

Pebble
, 124

‘Pegasus’ ‘Bol Points’ programme
, 150

Perceived ease of use
, 178–179

Perceived usefulness
, 161, 178–179, 182–183

Personal descriptive norms
, 181–182

Personal injunctive norms
, 163, 181–182

Personality traits
, 4–5

Person–environment fit theory (PE fit theory)
, 110

Pokemon Go (game)
, 6

Portable devices
, 159

Predictive relevance
, 190

Primary appraisal level
, 109

Principal component analysis
, 89

Product preference
, 80

Professionals
, 102–103

Public administration
, 47–48

digital transformation in
, 47–48

literature review and theoretical background
, 48–54

Public Administration 1.0
, 48

Public Administration 2.0
, 48

Public Administration 3.0
, 48–49

Public Administration 4.0
, 49–51

Public Administration 5.0
, 51

Public policy-making
, 50

Public service delivery
, 50

Public services
, 49–50

Q2 value
, 190

Random forests
, 89

Reassessment level
, 109

Reinforcement learning (RL)
, 89

Research and development (R&D)
, 76, 79

Rewards-based crowdfunding
, 123–124

Risk
, 7, 62

Robot technology
, 146

Robotic process automation (RPA)
, 67

Robotics
, 131, 146

Robotization
, 2

Saber
, 147–148

Schneider Electric Manisa Factory (SEMF)
, 136

Secondary assessment level
, 109

Sector Prioritization Model
, 135

Self-configuration production ecosystems
, 130

Self-healing production ecosystems
, 130

Self-monitoring production ecosystems
, 130

Service delivery
, 47

Siemens
, 92

Siemens Amberg Digital Factory
, 134

Silent Generation
, 36, 39

Simulation
, 132, 142–143

Small Air Transport
, 152

Smart Factories
, 60, 131, 133

advantages
, 133

components
, 131–133

examples
, 134–136

industry 4.0 and smart factories applications
, 133–136

researches in context of smart factories in Turkey
, 135–136

studies in context of smart factories in world
, 133–135

Smart Manufacturing
, 5–6

Smart robots
, 142–143

Social enterprises
, 2–4

impact of digitalization on social enterprises
, 6–12

Social entrepreneurs
, 2, 5, 7, 20, 121

Social entrepreneurship
, 2–3, 5, 20, 120, 122

digitalization and technological advancement
, 5–6

impact of digitalization on social enterprises
, 6–12

impact of digitalization on social entrepreneurship in facilitating crowdfunding
, 124–125

innovation and entrepreneurs
, 4–5

Social exchange theory
, 108–109

Social impact
, 160

Social influence
, 179

Social innovation
, 5

Social media
, 52–53

Social networks
, 37

Social standards
, 159

Societal norms
, 182

Software as a Service (SaaS)
, 25–26

Sony Smartwatches
, 147

South Africa
, 102

Space
, 131

Spencer robot
, 146

Sportsmanship
, 104

Stakeholders

of businesses in economic and social process of digitalization effects
, 68–69

effects of digitalization on stakeholders in management process of businesses
, 64–66

effects of digitalization on stakeholders in production process of enterprises
, 66–68

Stone-Geisser’s predictive relevance test
, 190–191

Strategy
, 61–62

Stress
, 106

Structural model
, 187–190

Subjective norms
, 162–163, 178–179

Super Smart Society
, 51

Supervised learning
, 88–89

Supplemental fit
, 110

Supplementary congruence
, 110

Support vector machines
, 89

Sustainability
, 8

Targeted malware
, 80–81

Tax loss
, 81

Techno-complexity
, 107

Techno-insecurity
, 107

Techno-invasion
, 107

Techno-overload
, 107

Techno-uncertainty
, 107

Technological advancement
, 5–6

Technological developments
, 60–61

Technological devices
, 37–38

Technology
, 2, 32, 102

Technology acceptance model (TAM)
, 160, 178–179

hypothesis development
, 164–165

literature review
, 160–165

methodology
, 165–166

results
, 166–173

TAM2
, 160, 179

Technology adoption study
, 159

Technostress
, 103

and components
, 107

conceptual background
, 106–107

and dimensions
, 107

empirical literature
, 111–112

hypothesized model
, 112–113

theoretical framework
, 108–110

Telehealth
, 97

Telemedicine
, 5–6

Tesla
, 151

Thailand
, 158–159, 163–164, 180–181

Theory of Planned Behaviour (TPB)
, 178

Theory of Reasoned Action (TRA)
, 178

3D

printers
, 131

printing
, 142–143

Transaction-based model of stress
, 109–110

Transformation (see also Digital transformation (DT))
, 49–50, 60–61

obligation of forming new models in
, 79

Trust
, 51

TÜBİTAK
, 135

‘Turkish Airlines’ ‘Miles & Smiles’ programme
, 150

Tyson Foods
, 25

Uber
, 151

Uniform subjective norms
, 163

Unilever
, 25

Unsupervised learning
, 89

Urban Air Mobility (UAM)
, 152

Value management
, 61–62

Vestel Group of Companies
, 136

Virtual reality (VR)
, 2, 6, 142–143, 147

Virtual team leadership
, 77–78

Vocation fit
, 110

Walmart
, 25

Wearable technology
, 147

Web 1.0
, 52

Web 2.0
, 52

Web 3.0
, 52

Weberian bureaucracy
, 48

WeWalk
, 124

Workplace technostress
, 106–107

World GoFundMe
, 123

Xiaomi Smart Factory
, 134

Zorgprisma Publiek
, 91